Star Citizen Base Building Attack & Defense Issues

“I look at the challenges that CIG will need to address regarding attach and defense in creating the basebuilding system that is scheduled to begin development this year.”

In this video, the speaker discusses the issues surrounding base building and the attack and defense of bases in Star Citizen. They highlight the importance of creating scenarios where players can build and defend their bases or launch assaults on other organizations’ bases. The speaker emphasizes that bases should not be vulnerable to unfair tactics, but losing a base raid should still have consequences without being overly crushing.

The speaker starts by addressing questions about using a predefined grid system for base building. They draw a parallel to the Public Land Survey System in the United States, which used a grid system to divide up land. They argue that this system could be applied to non-secured planets in Star Citizen, ensuring land ownership without gaps. They also discuss the need for security buffers around bases and suggest three options: not building right up to the edge of land, having trusted friends or orgmates own surrounding plots, or buying the surrounding plots.

Moving on to base attack and defense, the speaker divides players into two groups: base builders/defenders and base assaulters. They stress the importance of having an equal number of both groups for a balanced and enjoyable gameplay experience. The speaker proposes that bases should be built and rebuilt in relative peace, with a focus on making bases defensible. They suggest different types of turrets for defense, including those that can counter bombs, anti-aircraft turrets, and ground defense turrets. They also discuss the concept of major pieces, such as hangars and medical bays, which are crucial for base functionality.

To limit losses from successful base raids and provide protected periods for base preparation and recovery, the speaker suggests that the Geotech and land claim cannot be destroyed. They propose that certain buildings, like hangars and medical facilities, can only be bought from associated companies and cannot be built by players. These companies would also provide protection during the construction period. After a defeat, these companies would be the only ones able to repair the facilities. The speaker also mentions that the automated warehouse can be rendered inoperable but not destroyed, making it unlootable.

In conclusion, the speaker provides an update on their channel giveaways and encourages viewers to participate. They sign off by saying, “Fly safe, keep it real, and I’ll see you in the verse.”

salt-e-mike reacts:

In this video, Ray discusses the issues surrounding base building, specifically focusing on attacking and defending bases in Star Citizen. He highlights the importance of fair and balanced systems, land ownership, attack and defense strategies, and protected periods during base building and recovery to create an enjoyable and engaging gameplay experience.

In this video, Ray discusses the issues surrounding base building, specifically focusing on attacking and defending bases in Star Citizen. He highlights the importance of these features for players and the potential for creating unique scenarios and gameplay experiences. Ray acknowledges that some players have concerns about base building turning into a “space rust” scenario, but he believes that with proper design and mechanics, this can be avoided.

Ray begins by addressing the vulnerability of bases to “cheese wins,” emphasizing the need for a fair and balanced system. He suggests that bases should not be easily vulnerable to quick and unfair attacks. He also emphasizes the importance of making the loss of a base raid painful but not crushing, ensuring that players can recover and rebuild.

The video then delves into the concept of land ownership and the grid system for base building. Ray draws comparisons to real-world land survey systems and suggests that a grid-based system can work well in Star Citizen. He also discusses the need for security buffers around bases and the importance of defining land ownership without gaps.

Ray explores the concept of attack and defense strategies for bases, referring to them as “bottoms” (base builders and defenders) and “tops” (players who enjoy staging base assaults). He emphasizes the need for balance between these two groups to create enjoyable and harmonious gameplay. He suggests the inclusion of various types of defense turrets to create tactical challenges for attackers.

Finally, Ray discusses the need for protected periods during base building and recovery. He suggests that certain companies, such as Aero View, could provide protection and build specific facilities like hangars and medical bays. He also proposes timed looting periods after a successful base raid, during which attackers can loot the base before security arrives.

Overall, Ray highlights the importance of addressing these issues in base building to create a balanced and engaging gameplay experience for players. He offers suggestions and considerations for developers to ensure that base building in Star Citizen is enjoyable and rewarding for both attackers and defenders.