Star Citizen: Around The Verse 3.4 - DE

“This week, join our Frankfurt Studio where we find out what’s new in Star Citizen, take a look at an awesome recap of GamesCom, then experience what it took to create the spectacular GamesCom Demo in two special behind the scenes featurette”

In this episode of Around the Verse, Brian Chambers and Dan Trufin discuss the recent Gamescom event, where the Star Citizen team showcased new gameplay and interacted with the community. One of the highlights was the introduction of a quest giver character, Miles Eckhart, which required complex integration of NPCs into the game. They gave a behind-the-scenes look at the motion capture process and the technical implementation of Eckhart as an AI in the game. Another feature showcased was the improvement of the navigation mesh system, which allows NPCs to navigate environments that can move relative to each other.

The Star Citizen booth at Gamescom received a lot of attention, with fans and new players experiencing the game and meeting the developers. The Star Citizen Twitch community also livestreamed a preview of the upcoming 2.5 release. The developers were impressed by the energy and enthusiasm of the players, and the long queues to play the game showed the high level of interest in Star Citizen. The press also had the opportunity to have behind-closed-doors sessions with Chris Roberts, where they were able to ask questions and get a closer look at the game.

The Community Update by Tyler Witkin highlighted the ongoing Anvil Terrapin sale and the release of the latest subscriber content. Witkin also thanked the community members who organized the annual in-game racing tournament, the CruxCup, and announced the winners. Lastly, he encouraged supporters to share the Gamescom demo with friends and family to help spread the word about Star Citizen. The episode ended with a reminder to stay tuned for upcoming events and merchandise releases.

In conclusion, this episode of Around the Verse focused on the Star Citizen team’s experience at Gamescom, including the introduction of a quest giver character, improvements to the navigation mesh system, interactions with the community, and behind-the-scenes look at the press and subscriber events. The team expressed their gratitude to the community for their support and dedication to the game.