Star Citizen Alpha 4.0 Wave 1 TODAY! - Live By The End of the Year?

In the video, Ryan discusses the anticipated release of Star Citizen Alpha 4.0 to Wave 1, highlighting that the team is addressing issues found during testing and conducting playtests to ensure readiness. He expresses optimism about the build’s potential, particularly with improvements in AI and server capacity, and hopes for a live rollout before the end of the year.

In the video, Ryan, also known as Mac, discusses the anticipated release of Star Citizen Alpha 4.0 to Wave 1, expressing gratitude to his patrons and channel members for their support. He provides an update on Cloud Imperium’s plans to release a new build of Alpha 4.0, initially intended for the Evocati test group. However, some issues were discovered that could delay the Wave 1 rollout. Despite this, the team is working on hotfixes to address these issues, and they plan to conduct a playtest to assess the build’s readiness for Wave 1.

Ryan explains that the playtest will involve the Evocati group to help identify any remaining issues before the build can be pushed to Wave 1. He expresses optimism about the build’s potential, particularly if they can resolve specific spawning issues at Pyro space stations. He mentions that once a patch reaches Wave 1, the rollout process typically accelerates, allowing more backers to access the new content. This is seen as a crucial step toward getting Alpha 4.0 live before the end of the year.

The video also highlights the latest build’s patch notes, indicating that the configuration aims for two solar systems with two servers and a total of 380 players. This configuration is expected to be the initial setup for the live release, significantly increasing the player capacity compared to previous versions. The testing focus for this build is on stability and bug fixes, particularly concerning server meshing and the new locations in Pyro.

Additionally, Ryan discusses improvements in AI, including an overhaul of animations, audio, and social interactions, which will enhance immersion in the game. He emphasizes the ongoing rework of the mission system to be compatible with server meshing, which will eventually lead to a greater variety of missions available for players. The inclusion of new ships like the Polaris and Styland is also mentioned, with Ryan noting the strategic advantages these ships could provide in the game.

Finally, Ryan expresses excitement about the potential of Alpha 4.0 being released to Wave 1, with hopes for a live rollout shortly after the Intergalactic Aerospace Expo (IAE). He believes that achieving a stable server meshing system is critical for the game’s future and that the upcoming months could be transformative for Star Citizen. He invites viewers to join him on Twitch to experience the latest build and engage in discussions about the game, encouraging them to subscribe and support his channel.