Star Citizen Alpha 4.0 Evocati - The Good, The Bad And The Ugly

Star Citizen Alpha 4.0 has entered its Evocati testing phase, demonstrating impressive stability and successful server meshing, although some issues like server crashes were noted. The update introduces contested zones for exploration and loot, sparking excitement among players while raising concerns about potential PvP dynamics and the need for further optimizations before the full release.

In the latest update on Star Citizen Alpha 4.0, the game has entered its Evocati testing phase, which lasted only a few hours and primarily focused on stability and initial bug identification. The update was a modest 8 GB patch from version 3.24.2, as both versions share the same code base. The hope is that this shared foundation will lead to a more refined and stable patch for players when it goes live. The testing included server meshing, a core feature of 4.0, where they successfully operated four servers on a single shard, allowing for a smoother experience with two servers per system, covering both the Stanton and Pyro systems.

The initial test showed impressive stability, with many features functioning well, although some issues arose toward the end, including server crashes and desynchronization problems. Despite these setbacks, the test was deemed the best Evocati build to date, and there is optimism that the patch will be released by the end of the year. While some players speculate about a playable version being available at CitizenCon, the likelihood is low, as the focus remains on refining the current build before a wider public test.

A notable feature introduced in the 4.0 build is the contested zones, which offer expansive areas for exploration filled with puzzles and loot opportunities. Players can engage in activities reminiscent of looting bunkers, but with added complexity such as key cards and engineering gameplay. However, there are concerns about potential player-versus-player (PvP) dynamics, where players may ambush those who have invested time in looting. The balance of risk and reward in these contested areas will be crucial to maintain fair gameplay.

The testing phase has also highlighted advancements in server meshing, with the latest tests pushing for higher player concurrency. While the tests were successful at lower player counts, issues began to arise as the player count increased, indicating that further optimizations are necessary for a smoother experience. The developers are actively addressing these challenges and are optimistic about future tests in the 4.0 environment.

Overall, excitement is building around Alpha 4.0, with many anticipating it to be the best patch yet for Star Citizen. While there are some concerns about potential gameplay imbalances and technical issues, the developers are committed to refining the experience before its full release. The community is encouraged to share their thoughts and experiences regarding the testing phase, as well as any questions they may have for the upcoming CitizenCon event.