Star Citizen Alpha 3.22 Salvage Drama - It's Too Basic!

Board Gamer and Sena discuss Star Citizen Alpha 3.22, expressing disappointment with the new basic salvage mechanics, and experiencing performance issues at settlements. They enjoyed multi-crew gameplay in specific ships despite some bugs and foresee a delay in the patch going live, anticipating more testing and upcoming holiday events including Luminalia.

Podcast & Introduction

Host Board Gamer and co-host Sena discuss their experiences with Star Citizen Alpha 3.22 Wave 1. Despite some bugs and performance issues, they explore various in-game aspects, from new hairstyles to multi-crew gameplay. Sena is praised for quickly adapting to conversational curveballs, showcasing their strong rapport.

Performance & New Features

The Alpha 3.22 Wave 1 has performance and stability concerns, with severe frame rate drops when approaching new settlements, to the point of being unplayable. The hosts visited locations notably devoid of NPCs, implying that these areas are not yet ready for proper testing. Despite this, they note that the new locations are interesting and look forward to future updates for more polished gameplay.

Salvage Gameplay Mechanics

The podcast touches on the structural salvage mechanic, which both hosts found to be excessively basic. They discuss the process, which involves breaking down ships and vacuuming up the debris, and express disappointment with the lack of complexity and skill involved. Furthermore, they report on Cloud Imperium Games’ (CIG) response to community backlash, explaining that the simplicity was due to a faster rollout and that more intricate mechanics are delayed by dependence on upcoming technology.

Multi-Crew Experience & Ships

Discussion turns to multi-crew gameplay, which they enjoyed, especially in ships like the Hurricane and Mercury Star Runner. However, they did encounter a recurring issue with turrets becoming stuck or potentially being targeted by enemies. They look forward to experimenting with other ships and predict that specific vessels will greatly benefit from full crew operations, particularly for swarm modes and PvP engagements.

Expectations & Holiday Events

Closing remarks consider the likelihood of the patch reaching open PTU rather than going live by year-end, given the need for additional testing and pending features. They encourage community involvement and feedback, especially regarding salvage gameplay. The hosts also mention the upcoming Luminalia event, hinting at the 12 days of free gifts, and wrap up by reminding viewers of December’s ship giveaway contest. They sign off with a comedic VPN promotion by Board Gamer, emphasizing online security humorously tied to the winter season.