Star Citizen added CRAFTING.. and it changes everything!

Star Citizen’s new crafting system is framed as a major game-changer, with the creator spending hours in the PTU testing fabrication, looting, and dismantling to build their first crafted gear and explore how the new inventory and tractor beam improvements affect gameplay. The video is both excited and critical, showing the promise of mobile “loot goblin” crafting setups like the Golem Ox while also pointing out the system’s current clunkiness, missing materials, and unstable PTU behavior.

The video is about the arrival of crafting in Star Citizen and how much it changes the game’s loop. The creator spends around 15 hours in the PTU testing it out and frames the video as a journey through their first crafting experience, dismantling items, a “loot goblin” strategy, and what they think is the ultimate crafting setup. They introduce the fabricator kiosk as the key new system: a device where you place materials on a cargo grid, choose a blueprint, and fabricate items like armor and weapons.

The first major part of the video follows a mission run to get loot and test the new systems. During a bunker fight, the creator highlights how much easier looting is now thanks to the updated inventory system and tractor beam handling. They grab weapons, helmets, and other items from fallen enemies, then head back to try dismantling and crafting. This section also shows the limitations of the current implementation, such as which items can and cannot be dismantled or used for crafting.

The creator then demonstrates their first real crafting attempt. After gathering usable materials, they put them into the fabricator, select a helmet blueprint, and start fabrication. The moment is treated as a big milestone, with the helmet popping out of the machine as the first crafted item. However, the celebration is short-lived because the character dies soon after, reinforcing that the PTU is still unstable and rough around the edges.

Next, the video shifts to what the creator calls a “loot goblin” setup, centered around the Golem Ox as a mobile crafting-and-looting platform. They discover that the ship’s storage and fabricator arrangement is promising, especially for collecting bunker loot and moving it into crafting materials. But they also run into major usability problems: cargo-grid inventories can be awkward or inaccessible in certain orientations, especially when the ship is upside down, and some boxes can’t easily be removed once placed. Despite this, the concept of a field-based loot and crafting vehicle clearly excites them.

In the final part, they propose the ideal future crafting rig: a ship built specifically for hauling loot, dismantling it, and fabricating new gear on the spot. They show more dismantling, resulting in crafting materials like iron and festite, and mention odd behavior such as empty boxes still appearing on radar. The video ends with the creator noting that dismantling currently doesn’t yield everything they’d hope for, like aluminum, and teasing future content about mining and crafting. Overall, the transcript presents crafting in Star Citizen as exciting, promising, and already generating new playstyles, even if the system is still clunky and unfinished.