The review of the Aegis Tiburon in Star Citizen highlights its strong armor, spacious interior, and solid turret damage, but criticizes its main laser gun’s limited range and erratic targeting, poor maneuverability, and low health, which hinder its effectiveness in PvP combat. Despite these flaws, the ship excels in PvE roles and offers good storage and support capabilities, earning an overall rating of 73 out of 100 with hopes for future improvements.
Star Citizen 4.8 10 Minutes More or Less Review - AEGIS TIBURON - A SHARK WITH A FRICKEN LASER BEAM!
The video is a detailed review of the Aegis Tiburon, a large combat ship in Star Citizen, presented by Even Lee. He begins by acknowledging issues with the ship’s main laser gun, which is unpredictable in dealing damage and has a very limited effective range of about 1 kilometer for maximum damage output. The laser’s targeting reticle is also erratic, making combat challenging. Additionally, manning the ship’s guns disables the pilot’s radar and targeting pips, further complicating combat effectiveness. These problems, combined with the ship’s slower speed and poor maneuverability compared to competitors like the Hammerhead, make it difficult to leverage the Tiburon’s firepower effectively in PvP scenarios.
The ship’s stats reveal a mixed bag; it costs around $700 in war bonds, has a moderate claim time, and carries a variety of weaponry including size 3 missiles and multiple turrets. While the turrets offer substantial damage output, they suffer from slow round speeds and difficulty hitting smaller targets. The Tiburon’s shields are quadrant-based and somewhat vulnerable, especially in the rear where shield loss can quickly lead to engine damage. Its armor is a strong point, with high physical and energy deflection stats, but overall ship HP is notably lower than the Hammerhead, putting it at a disadvantage in sustained combat.
In terms of mobility, the Tiburon is slower and less maneuverable than the Hammerhead, which is problematic given the main laser’s short effective range requiring close engagement. Even in combat against larger ships like the Idris, the Tiburon struggles to keep up due to these limitations. Its defensive countermeasures include a modest number of flares and decoys, and it has a substantial fuel capacity allowing for extended operations. However, entering and exiting the ship is slow due to its large size and design, which could be a tactical disadvantage in combat situations.
The interior of the Tiburon is spacious and well-equipped, featuring multiple entry points, a cargo bay with 64 SCU capacity capable of holding small vehicles like the Pitbull, and extensive storage options throughout the ship. The layout includes crew quarters with ample storage, a captain’s quarters with seating and weapon racks, and a kitchen/living area with a large window. Engineering access is good with multiple terminals and component areas, and the ship is equipped with several fire extinguishers for safety. However, some turret positions, especially the rear turret, offer poor visibility and can cause motion sickness for gunners.
Overall, Even Lee rates the Tiburon a 73 out of 100, citing its impressive PvE capabilities and aesthetic appeal but highlighting significant issues in PvP due to its limited laser range, poor maneuverability, low health pool, and buggy weapon systems. He hopes future updates will address these problems, especially improving the laser’s damage range and fixing targeting bugs. Despite its flaws, the Tiburon offers strong armor, good storage, and solid turret damage, making it a viable support ship when fully manned. The review concludes with a recommendation for Beam Eyetracking software for enhanced gameplay immersion.