Star Citizen 4.6: 10 Minutes More or Less Ship Review - ARGO MOTH

The video reviews the Argo Moth salvage ship in Star Citizen, highlighting its stylish design, decent cargo capacity, and multi-crew functionality but criticizing its slow scraping speed, low internal salvage storage, and sluggish maneuverability. While the ship shows potential, current bugs and design limitations reduce its effectiveness, leading to a rating of 71 out of 100.

The video is a detailed review of the Argo Moth, a medium salvage ship in Star Citizen, presented by Even Lee. The review begins with some in-game roleplay and transitions into an overview of the ship’s price and availability. The Argo Moth is priced at $290 in war bonds or $315 in store credit, which is considered somewhat high. It is expected to be available in-game around patch 4.8, making it a bit of a wait for players wanting to purchase it with credits. The ship features a relatively quick claim time of 12 minutes and 30 seconds, with an expedited claim option of just over 3 minutes, allowing players to get back into action quickly if the ship is lost or destroyed.

In terms of combat capabilities, the Argo Moth is equipped with two size 2 CF227 Badger guns delivering 656 burst damage per second, primarily intended to assist in breaking apart ships for salvage rather than for defense. It also carries 16 size 2 Tempest 2 missiles, adding some offensive power. The ship’s main function revolves around its three scrapers—one front and two side-mounted—used for fracturing and disintegrating salvage targets. However, the reviewer notes that the scraping functionality is currently bugged, making it slower than expected and less effective compared to smaller salvage ships like the Salvation. The ship also has a quadrant shield with decent energy resistance and armor, but overall it is vulnerable and slow, making it a potential easy target in hostile environments.

The Argo Moth’s cargo and internal layout are explored in detail. It has both an external cargo grid that holds up to 192 SCU through 12 boxes of 8 SCU each and an internal cargo bay that fits four 8 SCU containers. However, the internal salvage storage buffer is limited to just 32 SCU total, which is a significant drawback when salvaging larger ships, as much salvage material may be lost due to insufficient storage capacity. The ship is designed for multi-crew operation but can be flown solo, though that might be less efficient given the need to operate scrapers in separate turrets. The interior features living quarters, a kitchen, multiple armor lockers, and storage containers, providing comfort for the crew during salvage missions.

The reviewer also highlights some usability issues, such as a buggy co-pilot seat that can override the pilot’s controls and a problematic ladder that can occasionally trap players. Despite these quirks, the ship’s engineering terminal is conveniently located near the cockpit, allowing easy access to components during operations. The external cargo grid is praised for ease of loading and unloading. The Argo Moth’s maneuverability and speed are described as underwhelming, with a top SCM speed below 1000, which is slower than some other industrial ships. This sluggishness, combined with its relatively light defenses, means players need to be cautious about where they choose to salvage.

Overall, the Argo Moth is characterized as a decent salvage ship with a stylish design and functional features but hampered by current bugs and some design limitations, particularly its low internal salvage storage and slow scraping speed. The reviewer rates the ship 71 out of 100, noting that while it has potential, it needs improvements, especially in storage capacity and scraping efficiency, to be more competitive. The video ends with a call for viewer comments on the ship and upcoming Star Citizen releases, along with a brief sponsor message promoting a veteran-owned PC building company.