Star Citizen 4.3.2/4.4: 10 Minutes More or Less Ship Review - ARGO MPUV TRACTOR, PERSONNEL, CARGO

In this review, Even Lee examines the Argo MPUV series—Personnel, Cargo, and Tractor variants—highlighting their roles as small, non-combat support ships without quantum drives, designed for short-range personnel transport and cargo handling alongside larger vessels. Despite some unique features like tractor beams and customizable blades, he finds them limited in usefulness and value, rating them low due to their restricted capabilities and niche applications.

In this Star Citizen ship review, Even Lee presents an in-depth look at the Argo MPUV series, focusing on its three variants: Personnel, Cargo, and Tractor. These ships are designed primarily as support vessels without quantum drives, intended to operate alongside larger ships like the Idris or Polaris. Each variant lacks offensive capabilities such as guns or missiles, featuring only a size one shield generator with 2,100 shield points. The Personnel variant is meant to transport up to eight passengers plus a pilot, making it suitable for moving crew members or special forces between ships and planets. It is priced at $40 on the pledge store or 378,000 UEC in-game, with a moderate claim time and limited speed stats.

The Cargo variant, slightly cheaper at $35 or 330,750 UEC, offers a small cargo capacity of just two SCU despite having a relatively large cargo area. It shares the same shield, HP, and speed characteristics as the Personnel variant but is criticized for its limited cargo space, which many feel should be larger given the available room. This variant also lacks a quantum drive, restricting its use to short distances. Even Lee points out some graphical bugs and questions the overall value of these ships, suggesting their limited use cases and performance make them less appealing compared to starter ships like the Mustang or Aurora.

The Tractor variant is the newest and most advanced of the three, featuring a gold standard components pass and slightly improved stats, including higher HP and speed. It costs $40 or 415,800 UEC and is equipped with two tractor beams—a size two at the front and a size one at the back—capable of handling heavy cargo containers up to 16 SCU. However, it cannot carry the largest containers, limiting its utility for moving substantial shipments. Despite these features, it still lacks offensive weapons and a quantum drive, confining its role to short-range cargo manipulation and support.

A unique and somewhat surprising feature across all MPUV variants is the availability of “blades,” which modify the ships’ speed and maneuverability. These blades come with specific paint options and provide different performance stats, though their practical purpose on such small, support-focused ships is unclear. The Tractor variant, in particular, benefits from these blades with slightly better speed and handling metrics. Even Lee demonstrates the Tractor variant’s cockpit, showcasing its functional multi-function displays (MFDs), radar, and controls for its tractor beams, highlighting the ship’s operational design despite its limited combat and travel capabilities.

In conclusion, Even Lee rates the MPUV series rather low, around the 30s out of 100, due to their limited usefulness, lack of quantum drives, and absence of defensive armaments. He emphasizes that these ships are niche tools intended for specific support roles like personnel transport or cargo handling in close proximity to larger vessels. While some players might find specialized uses for them, the general consensus is that they are underwhelming compared to other ships available in Star Citizen. The review closes with thanks to the audience and a recommendation for Longship Industries for PC builds, tying into the broader gaming and Star Citizen community.