In this detailed review, Even Lee examines the RSI Apollo Triage ship in Star Citizen 4.3.1, highlighting its modular medical bays, substantial firepower, and design focused on medical functionality and crew support, while noting some performance inconsistencies and minor design criticisms. He rates the ship 87 out of 100, praising its potential for medical roles despite missing features and ongoing gameplay development, and encourages viewers to join a giveaway on his Discord.
In this detailed review of the RSI Apollo Triage ship in Star Citizen 4.3.1, Even Lee provides an in-depth look at the ship’s features, capabilities, and role within the game. The Apollo Triage is a medical ship priced at $250 in war bonds or $260 in store credit, with a claim time of about 17 minutes and 30 seconds, or 4 minutes and 22 seconds if expedited. It’s equipped with a moderate amount of firepower including size 4 and size 3 laser cannons, and eight size 2 missiles. While it has less armor and missiles compared to the medevac variant, it is intended to be faster and more maneuverable, though current stats show it as slower and less agile. The ship has a substantial health pool and shields but is vulnerable if critical parts like engines are damaged.
The Apollo Triage’s design emphasizes medical functionality, featuring a rear ramp for patient and crew access, and a front elevator for crew entry. A unique feature is the docking collar that allows the ship to dock directly with stations or other ships, facilitating easy patient transfers. Inside, the ship has a triage area where medical personnel can assess patient needs before moving them to specific medical modules. The ship includes two cargo bays with storage for medical supplies, weapons, and armor, as well as components to support extended medical missions. However, some design choices, like the narrow doorway after a wide ramp and the lack of a ground-level cargo elevator, have drawn some criticism.
A standout feature of the RSI Apollo Triage is its modular medical bays, which allow players to equip different tiers of medical beds depending on their mission requirements. Tier three beds handle minor injuries and provide limited respawn capability, tier two beds offer intermediate care with greater healing capacity and respawn range, and tier one beds are critical care units capable of treating the most severe injuries and providing system-wide respawn coverage. Each tier uses med gel as a healing resource, with different consumption rates and storage capacities, making med gel management a key part of medical gameplay in this ship.
The ship’s living quarters and amenities are designed to support the crew during long missions, including beds, kitchen areas, restrooms, and storage. The cockpit offers control over the ship’s weapons and emergency systems, with a remote turret that provides a good field of view. Some minor bugs were noted, such as the co-pilot taking control of all guns unexpectedly, but these are expected to be resolved. The overall interior design is praised for its spaciousness, natural lighting, and functionality, although some areas like the tier one medical bay could use more detailed set dressing.
Overall, Even Lee rates the RSI Apollo Triage highly, giving it an 87 out of 100. While it lacks some intended features like medical drones and the medical gameplay is still developing, the ship’s size, firepower, and modular medical capabilities make it a promising addition for players interested in medical roles within Star Citizen. The review ends with a reminder about a giveaway for the Apollo Triage on the reviewer’s Discord, encouraging viewers to participate and share their thoughts on the ship.