The video reviews the Star Citizen 4.2 PTU update, highlighting new features like improved graphics, vehicle management, and significant changes to ship defenses and turret controls, especially on the Idris and Valkyrie. The creator demonstrates that turrets can now be manually controlled by pilots, increasing combat capabilities, and discusses the update’s overall impact on gameplay, expressing excitement and curiosity about future developments.
The video begins with a review of the Star Citizen 4.2 PTU wave 1 update, highlighting new features such as a new character haircut, the ability to purchase the Atlas GIO for 19,000 credits, and the absence of the Mai Guardian ship, which the creator hopes will be added soon. The update also includes improvements to the Vulcan graphics API, which significantly boosts FPS and visual quality, especially on Hurston, making gameplay smoother and more photorealistic. These enhancements are part of efforts to optimize Squadron 42, which will run entirely on Vulcan.
Next, the creator demonstrates a quality of life update for vehicle management, showing how players can now easily retrieve the Atlas GIO and Atlas ships from their hangar via the freight manager. This new feature simplifies the process of deploying vehicles, eliminating the need for large hangar access, and allows players to buy these vehicles directly in-game, enhancing convenience and gameplay flow.
The video then shifts focus to testing the Idris ship, specifically examining how the recent patch affects door durability and ship defenses. The creator attempts to breach the Idris doors using a Marauder Guardian with size four guns, finding that it now takes significantly more shots to open the doors compared to previous patches. This change makes it more challenging for players to board large ships, adding a new layer of realism and security. However, the front doors still appear relatively easy to breach, though they require more effort than before.
Further testing involves turret functionality on the Idris and other ships. The creator discovers that turrets now can be controlled directly by the pilot when inside the ship, allowing for manual targeting and firing. This feature was not previously available and seems to be either an intended update or a bug. The turrets can target and fire independently, even while the ship is moving, drastically increasing the ship’s offensive capabilities. The creator explores controlling multiple turrets simultaneously, which reveals some bugs such as spinning out of control and inconsistent capacitor levels.
Finally, the creator tests turret control on a smaller ship, the Valkyrie, and observes similar behavior—turrets can be manually controlled and fired by the pilot, leading to a chaotic but powerful combat advantage. The video concludes with a reflection on whether these turret controls are bugs or intended features, expressing excitement about the potential gameplay implications. The creator invites viewers to share their opinions and encourages engagement through subscribing, liking, and commenting, emphasizing that the 4.2 update is a massive and exciting patch for Star Citizen.