In the video, Irad discusses the current state of Star Citizen Alpha 4.0, highlighting engaging NPC interactions and the potential for trading and piracy, while expressing frustration over numerous bugs and crashes to desktop. Despite these challenges, he remains optimistic about the game’s trading opportunities and plans to continue sharing updates on its development.
In the video, the host, Irad, explores the current state of Star Citizen Alpha 4.0, specifically in the PTU (Public Test Universe). He highlights the lively interactions among NPCs, which add a sense of immersion to the game. Irad’s primary goal is to conduct a cargo run between systems, focusing on trading high-demand commodities like medical supplies and processed foods. He discusses the potential for piracy in the game, as players could buy low in one system and sell high in another, creating a high-risk, high-reward gameplay dynamic.
Irad expresses frustration with the game’s current bugs, particularly the inability to access certain areas, such as the mall, which appears to be broken in this build. He mentions that a hotfix was expected to address these issues but had not yet been implemented. Despite these setbacks, he remains optimistic about the trading opportunities in the game, especially in the Pyro system, where he anticipates a demand for manufactured products.
As he prepares for his cargo run, Irad chooses to fly a Mercury Star Runner, which he finds suitable for trading due to its decent cargo capacity. He notes improvements in the ship’s door responsiveness, which enhances the overall user experience. However, he encounters issues with loading cargo, as the game limits the size of medical supplies that can be purchased, forcing him to make multiple trips to load everything.
Throughout his journey, Irad faces multiple crashes to desktop, which he attributes to the current instability of Alpha 4.0. He recounts his attempts to refuel at various locations, including the Pyro getaway station, but is met with more crashes and unresponsive interiors. After several frustrating attempts to navigate the jump points, he observes a significant number of abandoned ships, indicating widespread issues affecting many players.
In conclusion, Irad emphasizes the need for ongoing improvements and fixes from the developers, as the game is still in its early testing phase. He reassures viewers that he will continue to provide updates on the game’s progress and any new developments in future videos. Despite the current challenges, Irad remains committed to exploring Star Citizen and sharing his experiences with the community.