Star Citizen 3.24 Brings Bounty Hunting BACK TO LIFE

In the video, the player explores the revamped bounty hunting mechanics in Star Citizen 3.24 while piloting the Corsair ship, engaging in tactical combat with enemy ships and discussing challenges related to cargo retrieval. They express excitement about the rewards from bounty hunting missions but share frustrations with the new EVA mechanics and the persistence system affecting gameplay immersion.

In the video, the player showcases the new bounty hunting mechanics introduced in Star Citizen 3.24 while piloting the Corsair ship. They express their preference for the Corsair’s compact design, allowing for easier navigation in tight spaces. After leaving Seraphim Station, the player deploys the ship’s wings and heads to the asteroid belt of Yela, where they anticipate engaging in combat with enemy ships without the complications of planet-side missions. The player discusses the challenges of cargo retrieval from downed ships, noting that many end up upside down on planets, complicating salvage efforts.

As the player scans the area, they identify multiple enemy ships, including a Caterpillar and a C2 Hercules, and prepare for combat. They highlight the tactical nature of the encounters, emphasizing the importance of managing ship shields and weapon capacitor limits. The player notes a recent nerf to the Corsair’s firing capabilities, which requires more strategic maneuvering and evasion during battles. They draw a comparison between the combat mechanics in Star Citizen and those in the game Skull and Bones, suggesting that the need for tactical maneuvering and resource management is similar.

During the fight, the player successfully takes down the Caterpillar and begins looting it for valuable cargo. They express excitement about the potential rewards from bounty hunting missions, mentioning the ability to collect legal commodities like medical supplies and quantanium. The player reflects on the changes in gameplay dynamics, noting that bounty hunting missions now incentivize players to gather cargo while also earning reputation and rewards from the missions themselves.

After looting the Caterpillar, the player encounters some challenges with the new EVA mechanics while trying to access cargo from a damaged Carrack. They experience frustrations with cargo scanning and retrieval, as well as the persistence of wrecks and loot in the game world. The player shares their thoughts on the persistence system, expressing disappointment that their dead body and the wreck of the Caterpillar despawned after a short time, which diminishes the immersion of the gameplay experience.

In the final segment, the player returns to Seraphim Station to offload their cargo and purchase a new tractor beam. They detail their unloading process, which involves transferring cargo to a local inventory for easier management. The video concludes with the player expressing gratitude to their supporters and hinting at future content involving the Argo Atlas, emphasizing the ongoing development and community engagement surrounding Star Citizen.