Star Citizen 3.22 Bunker Gameplay with an SCU Box

In this gameplay session of Star Citizen 3.22, the player interacts with mechanics such as the SCU box and their ship while engaging in combat waves at a bunker location. They encounter bugs, loot items, and discuss future plans for gameplay activities.

In this gameplay session of Star Citizen version 3.22, the player is seen interacting with various in-game mechanics. One particular focus is on a SCU (Self-Contained Unit) box, which the player forgets to bring initially but later retrieves from a cargo area. They discuss and test the functionality of their ship, including ignition and engine controls. After successfully getting their ship running, they proceed to a bunker location where they plan to engage in combat waves. However, they encounter a bug where their ship’s engine gauges do not display properly. Despite this, they manage to navigate their ship with the assistance of their team. They encounter resistance at the bunker and engage in a firefight with NPCs. They successfully eliminate the enemies, although there are some complications such as ammo loss and lag.

The player continues their exploration of the bunker, looting items such as weapons, armor, and medical supplies. They encounter a hilarious incident where one of their team members accidentally accelerates into the SCU box, resulting in their own demise. After some further looting and investigating, it is revealed that another team member has left the game and will not be returning. The remaining players decide to loot their fallen comrade’s gear and plan to return it to them if they come back. They discuss the bugs they have encountered during the gameplay and express their sympathy for their departed team member.

They then continue to another bunker location on Daymar, where they plan to provide backup. They arrive at the location and encounter more NPCs. The player cleverly uses the SCU box to knock out the enemies, although they return to their feet and pose a threat once again. They successfully eliminate all the opposition and proceed to loot the bunker. However, they express disappointment at the lack of valuable loot, with most of it consisting of common items like crypto keys. The players decide that this will be their last bunker for this session, but express excitement for future gameplay sessions to explore bunkers and encounter more challenging missions. Finally, they discuss their plans for future gameplay activities, including Salvage missions and obtaining a longer ethernet cable for better connectivity.