Star Citizen 2025: Fixing the Game First

In the first Star Citizen live show of 2025, Chief Technology Officer Benoa Bosea announced a strategic shift towards prioritizing bug fixing and performance improvements over the rapid addition of new features, aiming for nearly monthly patches to enhance game stability. The development team will also focus on refining core systems, improving inventory management, and addressing long-standing player frustrations while continuing work on Squadron 42.

In the first Star Citizen live show of 2025, Chief Technology Officer Benoa Bosea shared significant updates about the game’s development strategy. Historically, the team focused on adding major features every three months, but this approach led to instability and unresolved bugs that negatively impacted player experience. Moving forward, the development team will prioritize bug fixing, performance improvements, and content expansion using existing systems, while still working on new features at a slower pace. This shift aims to create a more stable and playable game environment, addressing long-standing issues that have plagued players.

The new strategy involves transitioning from large quarterly releases to smaller, more frequent patches that deliver incremental updates with a focus on stability. The team has set a goal of nearly one patch per month in 2025, which is a significant change aimed at reducing game-breaking instability caused by incomplete features. The developers stressed the importance of balancing feature development with bug fixing to maintain morale and ensure that players experience fewer disruptions.

Key areas of focus for the development team include improving server performance, reducing login failures, and optimizing resource streaming. They plan to implement scheduled maintenance for server shards to ensure they are refreshed regularly, addressing a long-standing player request. Additionally, efforts will be made to refine NPC processing, fix persistent bugs in core systems like elevators and hangars, and enhance mission reliability, which have been major sources of frustration for players.

Bosea also discussed the improvements being made to inventory persistence and item management, including the development of a unique item recovery system that allows players to retrieve lost items. This has been a highly requested feature, and the team is committed to ensuring that players do not lose valuable items due to bugs or game crashes. Moreover, the economy and trading system will be refined to address issues with commodity trading and market data inconsistencies.

Lastly, the team is working on Squadron 42 alongside Star Citizen, with an internal goal to finish the game by the end of 2025. However, this split focus poses challenges, as both projects have different requirements. The developers are implementing new strategies to improve resource allocation and prioritize community-impacting problems. Overall, the show set a hopeful tone for 2025, emphasizing a commitment to making Star Citizen more stable and engaging while addressing the community’s most pressing concerns.