Squadron 42 Gameplay: Analyzing the Legacy 'Trejo' Rescue Mission

The video analyzes the 2017 Squadron 42 vertical slice demo focusing on the Trejo rescue mission, highlighting early gameplay mechanics, environmental design, and narrative elements that have since been significantly improved. It showcases the mission’s multiple playstyles, character interactions, and evolving AI behaviors, while emphasizing the game’s development progress and teasing future updates.

The video explores Squadron 42 gameplay footage from 2017, showcasing the vertical slice demo presented during a Christmas stream eight years ago. The focus is on the final nine minutes of a longer video, particularly the mission to rescue a character named Trejo, played by Eleanor Tomlinson. The gameplay mechanics, which were new at the time, are immediately recognizable, such as interacting with control panels and opening shutters, with Chris Roberts mentioning that some AI behaviors were still under development during the recording. The environment and visuals appear muted compared to the current version, highlighting the significant improvements in textures, lighting, and overall design seen in the latest iterations of the game.

The mission setting features a canyon guiding the player through an asteroid field with a visually impressive skybox, although it is likely not an open environment but rather a backdrop for the single-player experience. Early gameplay elements include the use of a cutting tool, introduced for the first time in this demo, with pre-alpha effects that were adequate for the stage of development. The user interface shows some similarities to the current game but has been simplified over time, such as replacing complex controls with a simple push of the F key. Ambient audio and NPC dialogue add to the immersion, though the facial animations and NPC designs have vastly improved since then.

Players have multiple approaches to the mission, including stealth, run-and-gun, or a combination of both. The video demonstrates a choice to engage enemies directly, though Chris Roberts expressed a desire for more sophisticated NPC behaviors, such as fleeing or taking cover, which were not fully implemented at the time. The underground tunnels provide a dark, atmospheric setting with effective use of shadows and lighting, enhancing the stealth experience. The video creator expresses interest in attempting a full stealth playthrough to test its feasibility, as it is intended to be a viable option.

Upon reaching Trejo, the player interacts with her, revealing a prior relationship that adds depth to the narrative. Trejo is an advocacy agent overseeing the Odin system, likely serving as a mission giver early in the game. Although the facial animations are not yet polished, the character interactions hint at a richer story and character development. Mark Hamill’s involvement is noted, with dialogue suggesting a shared history and some tension between the player character and Trejo, enhancing the narrative stakes of the rescue mission.

The video concludes with a call to action for viewers interested in more Squadron 42 gameplay footage, promising updates following the upcoming October event. The final moments of the demo show the player taking command of the situation, with Trejo insisting on helping clear the base and the protagonist leading the way. Overall, the video offers a fascinating look back at the early development of Squadron 42, highlighting both the progress made and the potential for future improvements in gameplay and storytelling.