Spacecraft is an upcoming space game that blends exploration, logistics, and building, featuring intuitive piloting, resource gathering, base building, and ship customization across multiple planets and star systems. With both solo and cooperative multiplayer modes, it emphasizes logistics-focused gameplay within an expansive, open-ended space simulation inspired by games like No Man’s Sky and Dyson Sphere Program.
The video provides an in-depth first look at the game Spacecraft by Shirouame, highlighting its unique blend of space exploration, logistics, and building genres. Initially introduced earlier in the year with a reveal trailer, the game has recently released a gameplay trailer and a detailed developer blog that sheds light on its core systems and gameplay mechanics. Spacecraft combines elements reminiscent of titles like Space Engineers, No Man’s Sky, Dyson Sphere Program, and Satisfactory, aiming to offer a more approachable and logistics-focused experience in a space setting.
The tutorial begins on Babylon 7, a space station that serves as a central hub for refining resources, trading goods, upgrading ships, and multiplayer interaction. Piloting in the game is designed to be intuitive, with players managing flight paths and speeds smoothly, reminiscent of the flight mechanics in games like No Man’s Sky and Elite Dangerous. The game emphasizes seamless travel from space down to planetary surfaces, where exploration involves visiting landmarks, scanning for resources, and gradually unlocking new materials and tools for resource gathering.
Resource gathering is a significant part of Spacecraft, starting with basic mining lasers and evolving into more complex methods involving missiles, specialized harvesters, and cooling systems for volatile materials. Players can go on foot to gather certain resources, adding variety and risk to the gameplay. As players progress, they can automate resource extraction and logistics by building bases, installing extractors, and deploying drones and cargo ships, scaling up their operations across different planets and star systems.
Building and customization are also major features, with players able to upgrade and physically reshape their ships by swapping modules and assembling new parts. This level of customization affects ship performance and capabilities, allowing for personalized play styles. The game supports both solo and cooperative multiplayer modes, where players can form corporations to manage economies, optimize supply chains, and dominate the galaxy together. Stations like Babylon 7 feature various zones for private work, shared marketplaces, and quest-related activities, enhancing both social and gameplay depth.
Overall, Spacecraft promises an expansive, open-ended simulation where exploration, building, trading, and combat interweave to create a rich space experience. While the game is still in early development and some details remain unclear—such as the extent of on-foot activities and the full gameplay loop—the initial impressions are positive. The game’s focus on logistics-heavy gameplay combined with exploration and building mechanics sets it apart, making it a title worth watching alongside other upcoming space and sci-fi games.