Space Storms and Lightning - Unreal Engine 5 Space Game Devlog #26

In Devlog #26 of their Unreal Engine 5 spaceship game, LevelCap and his team introduce new weather dynamics such as storm cells and space lightning, alongside enhanced sound design for a plasma beam weapon. They also improve the game’s visuals with the Ultra Dynamic Sky plugin and replace outdated code for spaceship movement with a more efficient system, aiming for a more immersive and engaging gameplay experience.

In Devlog #26 of the spaceship game being developed in Unreal Engine 5, LevelCap shares exciting updates on weather effects, sound design, and code improvements. Together with his colleague Rich and contributions from the community, they have introduced new weather dynamics, including storm cells and space lightning, inspired by classic sci-fi films. The team emphasizes the importance of creating a vibrant and dynamic space environment, as the vast emptiness of space can be challenging to engage players.

A significant highlight of this devlog is the introduction of a new sound effect for a plasma beam weapon, designed by audio expert Panzer V1. Unlike traditional lasers, this weapon operates at a slower speed, allowing players to dodge it, adding an interesting layer to gameplay. The sound design process involved discussions with Panzer to ensure the weapon’s audio matched its functionality, and the initial setup was created using a sound blueprint that will be refined as development progresses.

Additionally, the team has made strides in enhancing the game’s visual aspects by integrating the Ultra Dynamic Sky plugin. This addition allows for the creation of realistic clouds and atmospheric effects, including fog layers that enhance the game’s aesthetic. LevelCap mentions the ability to control cloud density and incorporate features like auroras, which could further enrich the game’s environments. The visual improvements aim to make the game world feel more engaging and immersive.

On the technical side, the team has replaced outdated legacy code related to spaceship movement with a new, more efficient C++ system, thanks to community member Mr. Medor. This transition is crucial for improving the game’s performance and maintainability. The new system automates the distribution of thruster particle systems around ships, streamlining the development process and reducing the complexity of the codebase. This change is expected to enhance the workflow and allow for quicker ship assembly in future updates.

LevelCap concludes the devlog by inviting viewers to engage with the project through Discord, where the community actively shares ideas and solutions. He encourages new followers to explore previous devlogs to catch up on the game’s progress. With the promise of further updates and improvements, the development team is enthusiastic about the future of the game, aiming to deliver a polished and exciting space experience.