In Dev Vlog #17, Levelcap discusses progress on a space game in Unreal Engine 5, focusing on level design with community input. The demo level showcases open areas, asteroid fields, and missile mines as obstacles, with a mission involving locating a missing cargo ship, interacting with the environment, looting cargo, and completing objectives, while the team works on enhancing AI mechanics, flight controls, and UI systems for an engaging action RPG experience.
In Dev Vlog #17, Levelcap discusses the progress made on a space game being developed in Unreal Engine 5 with the help of the community. The focus of this vlog is on level design, showcasing a demo level featuring open areas, asteroid fields, and missile mines as obstacles. The mission described involves locating a missing military cargo ship suspected to have been ambushed by pirates. Players will navigate through the level, facing enemy AI threats and environmental challenges like missile mines that deplete their shields.
The mission unfolds as players discover the damaged cargo ship and receive a transmission tasking them with collecting and delivering supplies to a nearby base. New features like cargo spawners for loot gameplay are introduced, adding depth to the mission structure. The gameplay involves interacting with the environment, looting cargo, and completing objectives to progress through the mission. The mission concludes with players docking at the base, unloading the cargo, and potentially receiving further tasks or rewards.
Behind the scenes, the team is working on enhancing AI mechanics, flight controls, and input values to improve the overall gameplay experience. Rich continues to develop radar and UI systems, which are complex and require performance optimization. The decision to wait for Unreal Engine 5.4 updates, including DLSS and FSR plugins, is mentioned to take advantage of bug fixes and system improvements. The team is also utilizing tools like procedural content generation and World Partition for level design.
Levelcap expresses excitement about collaborating with new team members and expanding the project’s scope. The ongoing project management tasks are balanced with the joy of designing shipwreck sites and exploring ways to enhance the game’s ambiance. Visual improvements, such as adding more debris and breakage geometry to ship models, are planned to create visually appealing points of interest in the game. The team’s dedication to making space exploration engaging through various elements like shipwrecks, asteroid fields, and bases is highlighted as they strive to make the game a compelling action RPG experience.