In September, Star Citizen made significant progress with features such as the completion of Jump Points, foundational work for the Pyro system, and the development of persistent hangars. Technological advancements including the completion of server meshing and the quantum simulation system were also achieved, bringing the game closer to its full implementation.
In the month of September, several major features and deliverables in Star Citizen saw significant progress. Some notable accomplishments include the completion of Jump Points, which are now in the game, and the completion of foundational work for the Pyro system, which will be showcased at Citizen Con. The development of persistent hangars also reached completion, although they are waiting on freight elevators to be fully implemented. The addition of new interdiction scenarios will offer more variety and potential interactions for players during Quantum travel. The completion of vehicle tractor beams will expand cargo gameplay and allow for the inclusion of ships like the Argo SRV.
In terms of technological advancements, two significant systems reached completion in September. First, persistent streaming and server meshing, a monumental undertaking, completed its proprietary work, which will pave the way for implementing server meshing in the game. However, further work and potential issues may still arise before its full implementation. Second, the quantum simulation system, which forms the backbone of the game’s economy, had its tool completed, allowing the extraction of live game data for dynamic and balanced gameplay. This system will greatly influence the interactions, prices, and missions within the game.
On the tool front, the completion of the rter tool will facilitate the placement of modular structures on planet surfaces, both for developers and eventually for players. The completion of the Entity Properties plug-in and improvements to the hex tool feature set will enhance the efficiency and functionality of the game development process. Lastly, specific features for Squadron 42, the game’s single-player campaign, saw progress with the completion of chapter one and enemy characters-related tasks.
Overall, the progress made in September has brought the game closer to the implementation of server meshing, the expansion of the Pyro system, and the development of relevant tools and features for both the persistent Universe and Squadron 42. The completion of these milestones indicates promising advancements in Star Citizen’s development, and there is anticipation for more updates to be revealed at Citizen Con.