The video provides a comprehensive guide on maneuvering ships within the Star Citizen Idris hangar, highlighting which ships can pass over each other and offering tips for efficient loading and parking, especially for larger vessels. It also tests the effects of torpedoes on ships inside the hangar and reveals a bug with the Heartseeker turret in the 4.2 PTU, where turret barrels go missing after ship destruction.
In this video, the creator conducts a series of tests and provides a guide related to ship loading and maneuvering within the self-land hangars in Star Citizen, focusing on the 4.1.1 live version and upcoming 4.2 PTU updates. The first part of the video explores whether different ships can fly over each other inside the Idris hangar, testing various models such as the Gladius, Firebird, Saber, Riven, Arrow, Hornet, and others. The creator demonstrates that smaller, thinner ships like the Gladius, Saber, and Arrow can pass over each other and through the hangar with careful maneuvering, but larger ships like the Hornet and others are limited by height and cannot pass through during combat situations.
The video emphasizes that the Idris hangar is not designed for ships to fly over each other during combat, but during non-combat scenarios, certain ships can be maneuvered to pass through the hangar space. The creator notes that ships like the Gladius, Arrow, and Saber can be easily navigated through, while larger ships such as the Hornet and the Scorpius cannot. The limitations are primarily due to height restrictions and the layout of the hangar. The video also highlights that parking ships side by side can help facilitate easier loading and maneuvering, especially for fighters, and offers practical tips for managing ship placement in these confined spaces.
Next, the creator provides a detailed guide on how to load ships into self-land hangars efficiently, especially for larger mother ships like the Idris or Polaris. The guide includes tips on parking fighters along the sides of the hangar, cutting engines, and entering pilot seats to quickly deploy ships. For larger ships, the method involves parking them in specific spots, ensuring the nose touches the ground for easier access, and then entering the pilot seat to manage the ship. The creator also discusses how to avoid unreliable parking practices—such as parking ships at corners—by instead parking them along the sides for better stability and accessibility.
The video then shifts to testing the impact of torpedoes on ships parked inside the hangar. The creator fires size five torpedoes at an Idris with ships loaded inside, observing whether the ships are destroyed by the explosions. The results show that the explosion radius can damage or destroy ships inside the hanger depending on where the torpedo hits. For example, ships like the Gladius and Hornet are destroyed when hit in vulnerable spots, while others like the Scorpius and certain Sabers remain unharmed. This test underscores the importance of careful maneuvering and positioning to prevent damage from external attacks or accidental hits during combat.
Finally, the creator tests the new Super Hornet Mark 2 Heartseeker turret in the 4.2 PTU. After equipping the turret, they spawn the ship and observe that, upon reclaiming the ship after destruction, the turret barrels are missing, leaving only the gimbal visible. This reveals a bug or issue with the turret’s persistence after ship destruction, which the creator notes has been a long-standing problem. The video concludes with a call for viewers to share any workarounds they know and a reminder that some issues, like the turret bug, remain unresolved despite multiple patches. The creator wraps up by thanking viewers and hinting at future content.