#sc-patch-notes

ETA is about 15 minutes from now per Waka

[All Backer PTU] Star Citizen Alpha 4.1.1 PTU 9750366 Patch Notes

Audience: All PTU Waves

Mesh Configuration: 7:3:600

Features & Gameplay

  • Locations

    • Opened Wikelo’s Showroom to Citizens
  • Gameplay

    • Hunt The Polaris
      • Hunt The Polaris is now set up to reward all players with scrip instead of just mission leader in advance of any remaining changes to allow it to be accepted by entire server.

Ships and Vehicles

  • Disabled ATLS Tractor Beam in Green Zones

  • Increased Scorpius and Hurricane Turret Ammunitions and Recharge Rate

  • Ship Weapon Recoil Reactions

    • Testing recoil for a few vehicle weapons in this release.
    • An option to scale the effects of the recoil and to disable them has been added.
    • The following weapons have been equipped with recoil:
      • K&W CF-337 Panther Repeater (S3)
      • A&R XII Cannon (S4)
      • RSI Polaris Cannon

Core Tech

  • 3D Comms Notification Building Blocks Update
    • Updating Comms calls with new 3D building blocks updates, passing the character’s face and animations through to the viewers during many missions and other communications.

Bug Fixes

  • Potential Fix: Multivehicle - PU - Art / Quantum Travel - Multiple Vehicles goes invisible to everyone after travelling to new DGS (STARC-166622)
  • Potential Fix: Multivehicle - PU - Vehicles / Missiles - Cannot flare off missiles when closer than 2k
  • Potential Fix: Multilocation - PU - Stanton - Locations / AI - Social AI - AI are stuck idle in their spawn locations (STARC-104458)
  • Potential Fix: PU - UI / Options Menu - Changing an options slider by any value will lock it to the lowest value (STARC-167212)
  • Potential Fix: PU - Locations - Executive Hangar - Actor / Damage - Comp Boards - The Executive Hangar’s death zone remains active after all comp boards are inserted (STARC-166156)
  • Potential Fix: AC - Multiple Game Modes - Crossroads of Crime - Art / Lighting - The main light source for the map is missing (STARC-164973)
  • Potential Fix: Multivehicle - PU - Stanton - Wikelo’s Emporium - The Collector - Location / Vehicles - Ships are not being recognized as having landed at the Wikelo Emporium Stations
  • Potential Fix: Hang - Client - AC - Client Hangs after unequipping any system/weapon/paint (STARC-166916)
  • Potential Fix: Argo Mole - PU - vehicles - Argo Mole shields penetrated by weapons fire
  • Potential Fix: PU - Locations - Landing Zone (LZ) - Area18 - Bevic Convention Center - FleetWeek 2025 - Guild Scrip - Scrips can spawn under ship platforms, above the halls, and on the ceiling, making it unreachable for players
  • Potential Fix: PU - Stanton - Fleetweek 2025 - Hunt the Polaris - Mission Content - Unable to accept mission when it has already been accepted by another player
  • Potential Fix: PU - Stanton - Landing Zone (LZ) - Area18 - Art / Locations / Graphics - The lobby of the Million Mile High Club is being culled when the player moves closer to it
  • Potential Fix: PU - UI - Missions Content - Collection - Mission description refers to juvenile Valakkar fangs with their entity string name (STARC-164829)

Technical

  • Fixed 7 Client Crashes
  • Fixed 3 Server Crashes

https://cdn.discordapp.com/attachments/564248916061847575/1362513058043531314/Patch_pushed.gif

Spectrum MOTD:

(Friday) We are currently putting together a new build for a potential 4.1.1 PTU release later this evening.

[All Backer PTU] Star Citizen Alpha 4.1.1 PTU 9754854 Patch Notes

Audience: All PTU Waves

Server Info: PTU Channel - US Only

Mesh Configuration: 5:5:600 (Newly updated authority configuration)

Features & Gameplay

  • Gameplay
    • Enabled QT to Owned Unattended Vehicles
    • Party member markers now override visible parent icon (at lower priority than Player marker)
  • Weapons and Items
    • Added S3, S5, and S10 bombs to Convention Center and Centermass at Area18/New Babbage
  • Core Tech
    • Network Performance Optimizations to help reduce interaction delays

Bug Fixes

  • Potential Fix: Multivehicle - PU - Vehicles / VMA - Claiming the ship removes previously equipped default items from inventory, preventing their re-equipment (STARC-157233)
  • Potential Fix: PU - Vehicles - Quantum Travel - Client Crash recovery - If there is a client Crash during Quantum Travel and a player reloads into the game the Ship cannot fire weapon, scan, or quantum travel
  • Potential Fix: Invictus Convention Purple/Pink Error Text Falls Down Screen (STARC-113256)
  • Potential Fix: PU - Pyro - Rundown Stations - Cargo Center contains room with missing door allowing players to exit map (STARC-151675)
  • Potential Fix: PU - Wikelo Mods / Ship Battles V1 - Missions - Collector - ACE Pilot helmet Wikelo mission objective not completable (STARC-166879)
  • Potential Fix: PU - Ship Battles - Ace Pilot - NPC - Player is unable to interact with ace pilot & can clip though AI body (STARC-165302)
  • Potential Fix: PU - Transit / Elevators / Locations - Upon initialization of the transit manager, carriages may not open when called and the server claims that they are missing doors (STARC-163671)
  • Potential Fix: VOLT Quartz Energy SMG - PU - Actor - Weapons - Weapon Behavior - Volt SMG does not automatically reload when empty (STARC-166304)
  • Potential Fix: Mining Gadget - Game Code / Props / Mining - The Player can store a destroyed Mining Gadget, then drop/equip it, causing the Gadget to re-explode and can be used to kill other Players / AI in Armistice Zones (STARC-148102)
  • Potential Fix: PU - Ship Battles V1 - Patrol / Ambush / Assault - Headhunters - 3D Comms Notifications / UI - Stows & Gilly are missing in the 3D comms on the vehicle MFD for their missions
  • Potential Fix: PU - Area18 - Locations / Transit - Area18 Hab Elevator Carriage does not open at Lobby level
  • Potential Fix: PU - Stanton - Missions - PVP Bounty - Bounty mission remain active when criminal player surrender themselves

Technical

  • Fixed 4 Client Crashes

Spectrum MOTD:

(Monday) We are currently working on a 4.1.1 RC2 build for a potential PTU release later today

Nicou-CIG:

As we move closer to the LIVE release of Alpha 4.1.1, we want to let you know that the issue causing equipped items and armor to disappear has been resolved.

This means you no longer need to stow your equipment before logging out. We’ll be monitoring things closely in case any outliers pop up. Put your clothes back on!

[All Backer PTU] Star Citizen Alpha 4.1.1 PTU.9759228 Patch Notes RC2

Audience: All PTU Waves

Mesh Configuration: 7:3:600 (Updated config for LIVE with ArcCorp in its own authority zone)

Bug Fixes

  • Potential Fix: PU - Freight Elevator - Argo ore pod overloading freight elevator (STARC-167365)
  • Potential Fix: Multivehicle - PU - Art / Quantum Travel - Multiple Vehicles goes invisible to everyone after travelling to new dgs (STARC-166622)
  • Potential Fix: PU - Wikelo Mods / Ship Battles V1 - Missions - Collector - ACE Pilot helmet Wikelo mission objective not completable (STARC-166879)
  • Potential Fix: PU - Wikelo Mods - Missions / UI / mobiGlas - Collection - New to System wrongly marking objectives completed (STARC-167462)

Technical

  • Fixed 2 Client Crashes
  • Fixed 3 Server Crashes

https://cdn.discordapp.com/attachments/564248916061847575/1362513058043531314/Patch_pushed.gif

Spectrum MOTD:

(Tuesday) We are currently not expecting any further 4.1.1 PTU releases while we warm up the environment for a potential LIVE release later this evening CDT

RSI Launcher 2.3.2 Release Notes

The goal of this version is to fix 3001 errors and further improve our download protocols.

  • Fixed Issues:

    • LCH- 375 / 451 / 528 / 661 / 1838 – Error code 3001 and Base pack corrupted issues
  • Known issues:

Starlancer TAC is enabled for owners in PTU

Star Citizen Alpha 4.1.1 LIVE Patch Notes

Build info:

  • Long Term Persistence: Enabled
  • Server Meshing: 7:3:600 Player Shards

Features and Gameplay:

Characters & Ai:

  • New Hairstyles

Locations:

  • New Space POIs: Asteroid Cluster Mining Base
  • Additional Location Updates

Gameplay:

  • Unattended Vehicle Quantum Travel
  • Ship Battle Missions V1
  • Mission Refactor Updates
  • Additional Gameplay Updates

Ships & Vehicles:

  • Argo Raft Cargo Improvements
  • Capital Ship Flight Adjustments
  • Ship Turret Munitions Increase
  • Ship Weapon Recoil Reactions and Audio
  • Additional Ship & Vehicle Updates

Weapons & Items:

  • New FPS Weapon: Volt Submachine Gun - Quartz SMG
  • FPS Balance Passes

Core Tech:

  • Synchronize Party Launch
  • 3D Comms Notification Building Blocks Update
  • Additional Core Tech

Bug Fixes:

  • SC Alpha 4.1.1 contains just over 200 bugfixes for issues occurring in 4.1.0, 61 of which originated from the Issue Council

Technical:

  • Fixed 8 Client Crashes
  • Fixed 9 Server Crashes
  • Fixed a Mainthread Deadlock

@GeneralNews

:video_game: (MĂĄnadagr) We are currently working on a new 4.2 build for a potential Evocati PTU publish later today.

ETF-testing-chat | Wakapedia-CIG: :alien_monster: Probably 30 or so minutes from a publish. tonight we’re going to test the first part of a new Event! Keeping the details of it vague and other features in the build off for now. Especially since we haven’t released the new 4.2 roadmap yet

blueAlert

[NDA Evocati PTU] Star Citizen Alpha 4.2 PTU.9783487 Patch Notes

Audience: Evocati Only (Under NDA)

Mesh Configuration: 10 DGS - 600 Soft Cap

Features & Gameplay

  • Gameplay
    • Farro Data Center - Part 1 of New Activity
      • This new activity takes place in both Stanton and Pyro at multiple different locations. For tonight’s build, we will focus on Farro Data Center on Pyro IV and ends at Step 4 of the list below. This location has multiple locked doors that take different types of credentials to open such as key cards, “computer data security”, and uses a new mechanic that requires certain clothing for the door scan to allow you entry. How you get this clothing is up to you. We will keep the details beyond this at a minimum to test the in-game communication and discovery of this activity. In tonight’s
        • The Data Processing Room is locked by doors that require a Technical Access Card to open.
        • Technical Access Cards can be found in various loot rooms at the location.
        • Inside the Data Processing Room, the players find the Credentials Printer that can give them the Doctor’s Credentials.
        • The printing process takes time and causes the alarm to go off, drawing security reinforcements to the Data Processing Room.

Bug Fixes

  • Potential Fix: Multivehicle - PU - Cargo Grid / Autoloading / Commodity - Containers are loaded in the Cargo Grid offset (STARC-165428)
  • Potential Fix: Aegis Idris Series - PU/AC -Vehicles - Idris Torpedo nose health is low and can be destroyed easily (STARC-168246) (Nose Health Greatly Increased)
  • Potential Fix: Multivehicle - PU - Vehicles / UI - UI HUD no distance and velocity data on bounty target (STARC-145814)
  • Potential Fix: PU - Stanton - Mission Refactor / PVP Bounty - Pro Tem Suspect Apprehension mission will appear multiple times and remain after the player has logged out/been arrested (STARC-167424)
  • Potential Fix: PU - Missions - Server Meshing / Subdivision - PVP Bounty - If the target of a PVP Bounty contract performs a dgs-mesh transition it will fail the contract for any player that has accepted it
  • Potential Fix: Anvil Hornet Mk2 All variants - PU / AC - Vehicles / Vehicle Components - Missile racks cannot be removed (STARC-168098)
  • Potential Fix: Aegis Idris Series - PU/AC - Idris k laser does not deal damage unless pixel perfect aim and can sometimes not calculate damage at different angles even when PiP is on target (STARC-168086)
  • Potential Fix: Esperia Prowler Series - ( All Variants ) - PU - Vehicles / UI - HUD / MFD - When vehicle scanning completes the HUD and MFDs are not updated with any information (STARC-161826)
  • Potential Fix: PU - Multi-System - Mission Content / UI - HUD Objectives periodically appear and disappear during gameplay or do not appear at all (STARC-167460)
  • Potential Fix: PU - Transit - Transit Manager is stuck paused, causing hundreds of “DataCarriageReset” and “Carriage Emergency Reset” events (STARC-162464)
  • Potential Fix: PU - UI - Missions Content - Collection - Mission description refers to juvenile Valakkar fangs with their entity string name (STARC-164829)
  • Potential Fix: PU - Stanton - Social AI / Dialogue / Locations - Shopkeepers do not acknowledge and greet the player
  • Potential Fix: ARGO MPUV Tractor - PU - Vehicles - The ARGO MPUV Tractor is unable to lift a full Cargo
  • Potential Fix: Multilocation - PU - Stanton - Locations / Art - Aphorite ore display has no texture on refinery shop

Technical

  • Fixed 5 Client Crashes
  • Fixed 8 Server Crashes

Pushed, ~8.7GB from LIVE

Spectrum MOTD:

:video_game: (Tysdagr) We are currently putting together a new 4.2 build for a potential Evocati PTU release later today

[NDA Evocati PTU] Star Citizen Alpha 4.2 PTU 9788852 Patch Notes

Audience: Evocati Only (Release under NDA)

Mesh Configuration: 10 DGS - 600 Players

Features and Gameplay

  • Gameplay
    • Farro Data Center: Location, FPS AI, and Mission Polish. Loadout Scanners now require an alive actor to pass the unlock requirements.
    • Slightly increased the numbers of Kopion in Acidic Caves

Ships and Vehicles

  • Greatly increased Idris Series Capacitor Ammunition and Turret Rotation Speeds while adding rotation acceleration and deceleration times
  • Greatly Increased Hangar Door and Ramp Health on the Idris, Polaris, and 890j
  • Starlancer TAC: Updated Hydrogen tanks to 48 SCU and Quantum Fuel Tanks to 3.35 SCU
  • Starlancer Series: Reduced light range on ramp and drop door projectors
  • Updated Gladiator to allow Missile Swapping

Bug Fixes

  • Potential Fix: PU - Pyro - Farro Data Center - Locations - Maintenance and Security doors both accept both kaycards
  • Potential Fix: PU - Pyro - Farro Data Center - Interactable / UI - “Loot” prompt for environment suit is placed away from the suit
  • Potential Fix: PU - Pyro - Farro Data Center - AI / Hostility / Audio / Locations - Some AI will not be hostile or change their behaviour when shots are fired in the data facility
  • Potential Fix: Keycard Access Panels Not Displaying Processing Text
  • Potential Fix: PU - New Babbage / Orison - Locations - HAB doors are unresponsive and will not open (STARC-168855)
  • Potential Fix: Multivehicle - PU - Vehicles / Game Code - NAV Mode can be unlocked in Snub vehicles by storing and retrieving them (STARC-161005)
  • Potential Fix: PU - Actor - Armor - Nested Inventory / Loadout - Equipment / Weapons on Item Ports will stream in misaligned / sideways after a relogging / respawning (STARC-104908)
  • Potential Fix: Multivehicle - Tumbril Cyclone Series - PU - Vehicles - The Cyclone Series of vehicles has an over extended suspension causing the vehicle to sit higher than intended & visually breaks the suspension (STARC-84774)
  • Potential Fix: PU - Ship Battles V1 - Patrol - Missions / 3D Comms Notifications / UI - Walton’s Intro 3D Comms Notifications repeats during Quantum Travel
  • Potential Fix: Missiles - Targeting - Missiles detect very low CS values of targets

Technical

  • Fixed 3 Client Crashes
  • Fixed 4 Server Crashes