[4.1.0-LIVE] We have rolled out a DGS hotfix on select shards for testing. This hotfix has work for Surface Mineable issues as well as fauna causing large entity counts. From our testing, this new hotfix is now stable and appears to have resolved the issue so we have made it the default replacement build to replace instances that crash. This will slowly scale as this happens but will fully replace any that haven’t been hotfixed during the maintenance on Wednesday (current goal day)
(Tuesday) Goals for the week:
- [4.1.1-PTU] We are currently cooking a new 4.1.1 PTU build for an Evocati and Possible Wave 1 publish tonight. (WIll be up with Evocati for a couple hours to validate before opening wave 1)
- ** [4.1.0-LIVE] We are currently testing further Surface Mineable hotfixes for more edge cases we found last night and plan on rolling these out with the server maintenance on Wednesday if all goes well.**
Audience: Evocati Only with chance of Wave 1 after a couple hours
Features and Gameplay
Locations
- New Space POIs: Asteroid Cluster Mining Base
- Added Dozens of new Asteroid Cluster Mining Base POIs around Stanton and Pyro used for missions such as the new Ship Battle V1 Mission Additions and more. These Asteroid Bases will have gameplay features such as turrets and gas tanks for use in the various missions but do not have an interior.
Gameplay
- Ship Battle Missions V1 (Part 1)
- Patrol Missions
- Ambush Missions
- Advanced Combat Training Gauntlet
Ships and Vehicles
- Argo Raft Cargo Improvements
- The 3 arms of the RAFT has been retired in favour of a single grid that supports 192 SCU cargo capacity instead of the previous 96 SCU.
- Anvil Valkyrie: Greatly increased all around hull and joint health. Further thrust capacity increases but with a very slight max speed adjustment.
Weapons and Items
FPS Balance Passes:
Karna
- Min spread increased from 0.1 to 1
- Max spread increased from 5.5 to 7
- Spread per shot increased from 1.37 to 1.8
- Reduced alt fire projectile speed bonus from 2.5 to 1.75 (1500 → 1050, inline with snipers)
Gallant
- Adjusted headcam shake to make the weapon feel ‘smoother’ to fire
- Damage increased from 19 to 21
ParaMed Medical Device
- The Paramed is now is used in the pistol slot.
Bug Fixes
SC Alpha 4.1.1 contains over 140 bugfixes for issues occurring in 4.1.0, 38 of which originated from the Issue Council
Technical
- Fixed 8 Client Crashes
- Fixed 9 Server Crashes
- Fixed a Mainthread Deadlock
@GeneralNews
This second hotfix for 4.1 LIVE is meant to address many stability, landing gear, and surface mineable issues
Client - 9687209
- 7 Client Crash Fixes
- Fixed an issue causing Vehicle Landing Gear to be left static around the PU when a ship is destroyed
- Fixed an issue where players could not hold anything through “Carry” from Inventory into Hands unless item is dropped
- Fixed an issue causing cargo to become stuck if a player loads the cargo while the vehicle is unstowed
Server - 9696298
- 6 Server Crash Fixes
- Fixed an issue causing Surface Mineables to become unscanable and have no collision
(Wednesday) We are currently not intending on a new PTU publish today while we work on 4.1 LIVE maintenance and further updates for the next possible publish on Thursday
CIG has decided that the PTU was too not PVP and needed more PVP. All weekend Polaris will be spawnable by all backers in PTU. Reminder currently PTU is Wave 2. “You will need to repair/recopy your account to get the Polaris on PTU”. May the deities of Stanton have mercy on our Size 10 souls and may the wreckage of endless Polaris not block your extra large hangar exit.