#sc-news

Ship Pipeline Tracker - June 2026

-# Sorry for the delay! Was on vacation! This chart provides a visual representation of ships and vehicles mentioned in monthly reports, Inside Star Citizen episodes, and official CIG communications. It is updated as needed to reflect new information and serves as a rough guide to each ship’s progress through the development pipeline. While some ships may be missing or shift positions over time, we strive to keep the chart as accurate as possible based on the official information available.

Sneak peek of the week:

Railen Turret

Quote: Ready to atac

Player-to-Player Trade Update

With the latest 4.8 update, we’ve made some changes to how player-to-player transactions work. We wanted to give you a heads-up on what’s changing, and be upfront that this is an area we’ll be actively adjusting over the coming days and weeks.

What’s New

Trades between players now require both parties to be online, with the recipient acknowledging the transaction before it completes. This is a temporary step; in the future, we plan to support offline notification resolution to allow a trade offer to offline players.

In addition, the UEE Bank now performs authorization verification on transactions, including limits on transaction rates and amounts.

Our Approach to Limits

Our goal is to keep trade frictionless for players, while allowing us to identify and restrict abuse. We’re working toward a flexible system of limits with multiple tiers, so that legitimate activity sits comfortably within them while unusual patterns can be flagged without affecting everyone else.

We don’t expect to land on the right values straight away. We’ll be adjusting as we learn more from real activity in the 'verse.

What to Expect

Over the next few days and weeks, you may notice changes to rate limiting and transaction thresholds as we calibrate things. If something feels off, that feedback is genuinely useful to us during this period.

This Week in Star Citizen:

Tuesday, June 9

  • June 2026 Monthly Bundle Comm-Link

Thursday, June 11

  • Behind The Ships: Gatac Railen (<

https://youtube.com/@RobertsSpaceInd>)

Friday, June 12

  • RSI Weekly Newsletter

Saturday, June 13

  • International Bar Citizen Weekend

Xy’kara - Bundle

Embrace Alien Week with this Xi’an-inspired armor, weapon, and paint bundle, each featuring metallic bronze elements over black. Includes the Syang Fabrications Xy’kara armor, UltiFlex Novian crossbow, and Xy’kara paint for the Gatac Syulen.

The Xy’kara armor is the result of thousands of years of Xi’an combat expertise packaged for the Human body, while the Novian crossbow near-silently launches a heavy bolt that shatters on impact, causing devastating damage to close-range targets.


Alien Week Additional Information

As written on the June 2026 Subscriber Promotions transmission, “Alien Week starts on the 17th”

Alpha 4.8.1 Known Issues Update

Hey everyone,

We’ve seen a lot of reports and feedback come in since the release of Alpha 4.8.1, and the teams are working hard to address the issues you’ve been raising.

Before diving into the list, we want to acknowledge that some of these issues are having a significant impact on your game experience. Our teams have been spending a great deal of time investigating reports, reviewing logs, reproducing issues internally, and deploying fixes where possible. While some issues can be resolved quickly, generally through a hotfix, others require additional investigation to fully understand and address. We wanted to share where things currently stand on some of the most visible reports. Please note that the list is not exhaustive.

:scroll: Currently Investigating

The following issues are actively being investigated, tested, or reviewed by the team:

  • Inventory becoming unavailable, with backpack, station, and loot inventories appearing empty or inaccessible. We’ve identified a likely cause and are continuing to work through it with the goal of getting a fix in place as soon as we can.
  • We’ve seen the reports around docking issues and are actively working to reproduce and isolate the causes behind them.
  • Mined ores disappearing after storing a vehicle. Current investigation points toward resource container values reverting to a previously serialized state after stow/unstow.
  • QV Warehouse loot not respawning or resetting correctly if cargo is looted without progressing through the mission, preventing subsequent players from accessing intended rewards. The team is actively testing potential fixes and reviewing the mission flow.
  • Ironclad oxygen issues affecting multiple rooms: Resolved for most locations, with a small number of remaining reports still under investigation. A more comprehensive solution is planned for an upcoming update.
  • Crafted item stats not always appearing in item descriptions while inside inventory spaces, making it difficult to verify item properties after crafting.
  • Refueling notifications and Helpful Hints can become stuck and prevent notifications, party invites, mission shares, and other UI prompts from appearing correctly. The following workaround could help you out while we’re working on a solution: Enable Helpful Hints and Keybind Hints in the Game Settings, close the menu, reopen it, then disable both options again and close the menu. Notifications should begin functioning normally again, though previously queued notifications may still appear afterward.
  • Shard lock issues preventing some players from joining or remaining connected to sessions. This remains one of our high-priority investigations. We’ve already identified and addressed several contributing issues, and the team is continuing to work through additional fixes.
  • Drake Command Module playing Quantum Travel spooling audio when spawned or streamed while attached to a host vehicle. This issue is known and under review for a future update.

:hourglass_done: Pending Implementation

Potential fixes pending implementation to the Live version, fixed internally:

  • Fuel nozzles on ships cannot be detached and swapped.
  • Starfarer refuel exchange displaying incorrect values between microSCU and SCU.
  • Players can asphyxiate inside the Drake Command Module despite having a helmet equipped.
  • Pressure and temperature levels can spike drastically during navigation in the Drake Command Module due to atmosphere-related issues.
  • Players can experience high pressure levels in certain areas of the Ironclad after undocking and re-docking the Command Module.
  • Ironclad tractor beam range of motion and camera controls have been improved for better usability and cargo handling.
  • ROC, ROC-DS, and Prospector mining heads now align more accurately with the mining reticle, improving mining precision.
  • Visual issues affecting Banu Defender and Aopoa Khartu-Al paints have been resolved.
  • Players can once again exit the Argo MPUV Tractor pilot seat reliably using standard exit controls.
  • The MIRAI Guardian radar display orientation has been corrected.
  • Material issues affecting the front hull of the MISC Prospector have been fixed.
  • Material issues affecting the Stinger canopy and HUD have been fixed, reducing excessive visual artifacts from rain and wear effects.
  • F7 Mk I turret weapons now persist correctly and can once again be swapped as intended.

:white_check_mark: Fixed

The following issues have been fixed in the current Live version:

  • Drake Command Module unexpectedly undocking during Quantum Travel or general flight. Fixed in 4.8 11904230.
  • Aegis Tiburon tracking pips jittering out of position. Fixed in 4.8 11930495.
  • Syulen interaction buttons being difficult or impossible to use. Fixed in 4.8 11940252.
  • And more recent fixes in 4.8.1 LIVE - Hotfix 11952564.

:eye: Additional Reports We’re Tracking

The teams are also working hard on the following issues:

  • Freight Elevators becoming stuck in personal hangars and blocking cargo access.
  • Freight Elevators becoming stuck at outposts, preventing hauling missions from being completed.
  • Missing Quantum Markers impacting navigation to destinations across the PU.
  • Missing Jump Point markers after transiting in the Ironclad.
  • Ironclad atmosphere inconsistencies affecting environmental conditions aboard the ship.
  • Extremely low interior temperatures being reported inside certain ships.
  • Command Module radar displays failing to appear in some situations.
  • Moving an undersuit into inventory causing equipment functionality issues.

We’ll continue to share updates through our Patch Notes threads and on Spectrum. For known issues and available workarounds, the Known Issues thread remains a great resource and is regularly updated as new information becomes available.

We’ll also continue to keep you informed through the Status Page whenever degraded performance is detected. This doesn’t necessarily mean a server outage has occurred, but rather that we’re investigating elevated error rates or other service disruptions that may be impacting the experience.

As always, thank you for your reports, especially on the Issue Council, as it plays a crucial role in helping us identify, investigate, and resolve issues.

Sneak peek of the week:

Unknown Gatac thing (might be snub)

Quote: Fill, Fly, and Float

Shroud of the Avatar Crossbows are now being given out.

This Week in Star Citizen:

Wednesday, June 17, 2026

  • Maintenance: Star Citizen Live Service and RSI Platform
  • Alien Week 2026
  • Roadmap update and Roundup

Thursday, June 18, 2026

Friday, June 19, 2026

  • RSI Weekly Newsletter

Roadmap Roundup - June 17, 2026

Release View

Alpha 4.9

Item Recovery: Ship Loadout Improvements

Implementing Item Recovery: Ship Loadout Improvements, updating ship and item recovery to better support custom loadouts through timed claims, optional expedite fees, freight elevator item claims, and debuting a free recovery option when losses are detected as outside the player’s control.

This card has been set to Tentative.

Nine Tails Armor Update

Implementing updated armor sets for the Nine Tails criminal organization, refreshing the appearance of grunts, elites, and boss NPCs.

This card has been set to Tentative.

Behring “CQ7” Bullpup Rifle

Implementing the Behring “CQ7” Bullpup Rifle, a battle rifle purpose-built for close-quarters engagements, combining the compact handling of a bullpup design with the firepower needed for intense frontline and boarding combat.

This card has been set to Tentative.

Ordnance Cargo Holder

Implementing dedicated storage frames for missiles, torpedoes, and bombs placed on cargo grids to improve presentation and handling.

This card has been set to Tentative.

New Hairstyles (4.9.0)

Implementing two new hairstyles, along with an update to one hairstyle to bring it up to current quality standards.

This card has been set to Tentative.




Erratum : Last minute addition to this Roadmap Roundup

Alpha 4.8

Gatac Railen

Implementing the Gatac Railen. Human-operable yet distinctly alien, the Railen bursts into long-haul transport with agility, vertical design, and remarkable grav-lev employment.

This card has been set to Released.

Gatac Tyilui

Implementing the Gatac Tyilui, the first alien-designed carrier on the market, and also the first ship with a zero-gravity hangar, allowing for an aerial ballet of weightless operation.

This card has been set to Released.