#sc-news

Server Meshing Test “E” After Action Report

Meshing Test “E” was conducted on SC Birthday on Oct 10th.

This test included 2 major hybrid crash fixes that were encountered at high concurrency in the last test which prevented us from pushing forward. Other optimizations are still under way but did not make their way into the build.
Our objective in this test was to measure the behaviour of the Hybrid at a 1000 player concurrency.

New observations in Test “E”:

  • When at 1000+ player concurrency, long loading screens were observed across many players loading late into the game, caused by waiting for a free Hab to spawn in. (Would be nice to see this on screen!). Looking to see if a queueing mechanism to ease the spawning process can help. (Also looking at other spawning options…more on this later!)
  • Observed several issues occurring with ASOP during the high player count test where the terminals would appear “stuck” waiting for ships/hangars to be unstowed. After investigation, no backend issue was detected. Further investigation is under way.
  • Some players were seen quantum jumping through a server boundary but never actually pivot to the new authority, causing them to be effectively lost. Appeared as if no controls worked (stuck in seat, etc). Investigation under way. Possibly related to some game servers being overwhelmed and not processing the authority transfer in time.
  • A game server with 400 players (!!!) went through a successful server crash recovery…the team cheered.
  • Large area network binds need optimizations, as seen in multiple captures in all tests so far

Test “E” is the last test on the 3.24x Tech Preview stream as we now have to merge back to the main 4.0.x development stream and continue.

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The PIPELINE CitizenCon 2954 Bingo Card

featuring submissions from Pipeline server members!

Simply go to the link below (or in the header) to play! Ensure you save your card following the instructions in the bottom right corner after generating your card so you can play on both days!

This week in Star CitizenCon:

  • Saturday: CitizenCon 2954 day 1
  • Sunday: CitizenCon 2954 day 2

RSI Launcher 2.0.6 Release Notes

Fixed Issues:

  • LCH-953 – Launcher 2.0.4 stays offline
  • LCH-981 – Tech-Preview not starting 6001 error
  • LCH-989 – 2.0.6-rc.0 Launcher Offline

The CitizenCon 2953 Feature Tracker has been updated.

Updated stats:

The stats no longer include lines 62-64, which consisted of features not shown at CitizenCon plus Squadron 42.

CIG has a new Technical Director of AI/Machine Learning Solutions: Boris Weber, who previously worked on Total War: WARHAMMER III at Creative Assembly and Ryse: Son of Rome at Crytek.

https://fixupx.com/discolando/status/1846229166200328675

CIG has a new Cinematic Lead Animator since August of this year: Dietrich Magnus, with prior experience as an animator at Framestore (Kingsman: The Golden Circle, Dr. Strange) and Industrial Light and Magic (Avengers: Infinity War, Ready Player One). He also previously worked at Crytek, as a senior animator for Ryse: Son of Rome and Hunt: Showdown.

An animation reel of his from 2021. A bunch of impressive stuff in there

Only 2 days until CitizenCon! Let’s hear you! :rocket:

What’s in the bag? :eyes:

Sneak peek of the #CitizenCon2954 Swag Bag

Citizencon 2954 Press Release

(contains a bit more info that the original Citizencon commlink)

It’s not a hangar without a ship, and this year a massive, custom built F7C Hornet will be docked in Hall B as a centerpiece for photos and more. When CitizenCon departs, the model will remain as an art installation in the city of Manchester marking the occasion.

Day 1 panels:

  • “Brave New Worlds”, a presentation focused on the in-house StarEngine, with a birds-eye view of the new Genesis suite of technology designed to breathe life into immersive worlds at high levels of fidelity at a universal scope.
  • “A Social Universe” will feature a look at some of the tools that will allow players to connect and communicate with friends and their orgs seamlessly across the ‘verse.
  • “Dressed to Kill” will showcase new character-focused specializations to further define each unique Citizen and help them take on the challenges of the verse.
  • “Beyond Pyro” will look at in-development gameplay locations beyond the Stanton and Pyro systems, and how developers are using new tools to improve new and existing locations in the game.
  • Closing Day 1 with a Look Ahead: Space is full of mystery and surprises, be sure to stick around as day one concludes with a special unannounced presentation that fans of CIG and Star Citizen will not want to miss!

Day 2 panels:

  • “Crafting Your Home” which promises to introduce a major shift to the gameplay experience in Star Citizen and how players interact with resources.
  • The “Captains of Industry” panel will introduce developers involved in the creation of the fleet of in-game vehicles revealing ships that will be coming to the game in future updates, including some more imminent surprises and ships expected to delight longtime community members.
  • To close out the day, Senior Game Director Rich Tyrer will lead the “The Stars Are My Destination: Star Citizen 1.0” panel, outlining how everything discussed throughout the weekend will be combined for the first truly immersive sci-fi MMO as it continues development.

Should be noted that the lettering on the side of the Argo CSV^ reads CSV FM, not SM

The FM is the other variant not in the files

Citizencon art
-# sneaky ARGO truck