SC Live - Repair Team Q&A plus Jeff in 3min 44sec

In this Star Citizen Live video, the Q&A session focuses on resource management, discussing the implementation of a more detailed and systemic repair system in the Persistent Universe. The video also features an interview with composer Jeff, who shares his experience working on Squadron 42 and his passion for music.

In this Star Citizen Live video, Jared informs viewers that the show was pre-recorded on Deck and will be rehashing panels shown at CitizenCon. The Q&A session focuses on resource management, with Thorston and Guom from EUU Resource Management providing insights. They discuss how soft death, a temporary implementation, will become a more systemic and granular system in the Persistent Universe (PU). They mention that while not all things can be repaired, many can be patched and ships like the SRV will be essential for towing and repairing damaged ships. However, the SRV still needs drop-off points and other systems to fully realize its gameplay potential.

The discussion also mentions that managing a new ship will be okay for solo players, but aging or damaged ships may pose challenges. Jared emphasizes that soloing a large ship may not be as fun and efficient as having friends to help. NPC crew members are an option, but their lower skill levels and associated costs may be a drawback. The video touches on the need to balance gameplay between the realism of a full sim and the fun factor.

Regarding repairs, it is confirmed that subcomponents are also currently at tier zero, but they will be assessed and adjusted in the future. Power relays are mentioned, and coolant and fuel relays, as well as other switches, may be added to prevent total loss of fuel due to damage. Different ship manufacturers may have unique layouts and additional redundancy, particularly in military ships. Item quality is expected to directly affect how well things perform during repairs, and mistakes during the process could damage the ship or even harm the player.

The second part of the video features an interview with composer Jeff, who worked on Squadron 42. Jeff explains that his passion for music led him to pursue a career as a composer. He studied music in Boston at Berkeley and went on to work on various notable projects, including EverQuest, Shrek, the DS version of Call of Duty, and Squadron 42. Working with Chris, whom he had collaborated with 15 years prior, felt like a natural fit for Squadron 42. The video concludes with a thank you to viewers and a reminder to fly safe in the verse.