SaltEMike Reacts to The Star Citizen March Monthly Report

SaltEMike discusses the March Monthly Report for Star Citizen, which highlights progress in areas such as AI bug fixes, creature development, ship art, core gameplay features, economy balancing, mission design, narrative enhancements, and UI/VFX improvements. The report showcases a variety of developments across different aspects of the game, hinting at potential changes that may impact gameplay experiences in the near future.

In the video, SaltEMike discusses the March Monthly Report for Star Citizen. The report highlights progress made in various areas such as AI bug fixes, planetary navigation improvements, new ship behaviors, and the development of creatures like the space cow and Predator Wolf. The animation team worked on these creature designs, while the character art team focused on creating racing flight suits and outfits for the head hunters gang. Ship art progress was also noted, with updates on the RSI Zeus and the Legionnaire ship.

The core gameplay team worked on features like procedural recoil, new scopes, dynamic crosshairs, and reload improvements. They also delved into base building pre-production and made updates to looting UI, prone locomotion, and shop item highlighting. The Resource Network team continued development on electromagnetic emissions and infrared emissions, along with temporary solutions for ship armor penetration. Transit systems were refined to support cargo elevators and instance hangers, while radar and scanning systems were updated for signature detections.

The economy team focused on rebalancing commodities, mission rewards, and in-game pricing for new harvestables and hanger flare. Mission design introduced cargo hauling missions, where players transport tracked goods for a shipping company, leading to a stable income. The narrative team worked on future initiatives to enhance character stories in the game universe. UI and VFX improvements were also highlighted, including FPS crosshairs, water effects, and jump point effects.

SaltEMike engaged in a discussion with Elliott, a member of the team responsible for mission design, about the cargo hauling missions and gameplay mechanics. They touched on topics like piracy interactions, mission variety, and the implementation of freight elevators. The report showcased a range of developments across different aspects of the game, hinting at potential changes that may impact gameplay experiences in the near future.