SaltEMike Reacts to the Nov/Dec Monthly Report

SaltEMike reacts to the November/December Monthly Report, expressing surprise at the early release and excitement for upcoming information. He highlights improvements in AI behavior and environment, expresses disappointment with character art, and raises concerns about the future of Arena Commander and the need for further AI improvements.

SaltEMike reacts to the November/December Monthly Report. He expresses surprise that the reports came out earlier than expected and shows excitement about the upcoming information. He highlights the improvements made to AI behavior, including NPCs using chairs and proper voice packs assigned to them. However, he notes that slow-reacting AI is still an issue that needs further investigation and improvement. He also mentions the addition of fish, rodents, and birds to the environment and the progress made in ship AI spline.

SaltEMike expresses disappointment with the character art, particularly the legendary duster outfit, and hopes to see improvements in the future. He discusses the progress of the RSI Polaris ship, which has moved into the gray box phase, and speculates about the development of the Aegis Sabre Raven. He praises the community team and their efforts to improve the player experience.

The economy team has completed price balancing on armors and vehicles and is now looking into balancing FPS weapon prices. They have also started working on the economic implications of freight elevators. The features team is transitioning from Arena Commander to supporting the persistent universe, which raises concerns about the future of Arena Commander. SaltEMike mentions the completion of the kill collector system and the addition of new racetracks.

The mission team is implementing a deadline system for missions to make reusable areas more accessible. They are also prototyping a time trial foot race and converting missions to use freight elevators. The narrative team is planning upcoming work for the persistent universe, including more narratively focused missions and the utilization of guilds and factions. The R&D team is working on clouds, ground fog, and other visual effects.

Overall, SaltEMike is pleased with the progress made in various areas but raises concerns about the future of Arena Commander and the need for further improvements in AI behavior. He also expresses disappointment with certain aspects of character art.