SaltEMike Reacts to Star Citizen - Should we be worrying about realism? | @Kicker_Games

In the video, SaltEMike reacts to Kicker Games’ discussion on the role of realism in Star Citizen, arguing that fun should be the primary focus of game design rather than strict adherence to realism. He highlights the frustrations caused by the game’s cargo loading mechanics and emphasizes the need for developers to prioritize enjoyable gameplay and effective tools over realistic portrayals.

In the video, SaltEMike reacts to a discussion by Kicker Games on the topic of realism in the game Star Citizen. SaltEMike expresses his disagreement with the notion that realism should be prioritized in game design, arguing that the primary focus of video games should be fun. He reflects on the common phrase from the game’s developers about aiming for realism and then returning to fun, suggesting that this approach is flawed and may be detrimental to the gameplay experience. He emphasizes that even hyper-realistic games still prioritize fun as their core element.

Kicker Games introduces the concept of realism in video games, defining it as portraying elements as they would exist in real life. He discusses the importance of balancing realistic and unrealistic aspects in Star Citizen to prevent the game from becoming tedious or boring. SaltEMike agrees with this sentiment but points out that the implementation of realism in Star Citizen has often led to frustration, particularly with systems like the physicalization of cargo loading, which he believes can detract from enjoyment due to its cumbersome nature.

The discussion then shifts to the specific mechanics of cargo loading in Star Citizen. SaltEMike acknowledges that while physicalized cargo adds a layer of realism, it also introduces significant tedium. He argues that the real issues stem from the inefficiencies of the cargo system and the tools available for players, rather than the concept of physicalized cargo itself. He highlights that the game’s design choices have resulted in a frustrating experience, particularly when loading and unloading cargo, which could be streamlined to enhance gameplay.

Additionally, Kicker Games touches on the concept of persistence in the game, explaining how it can enhance immersion but also leads to performance issues, such as server strain from too many persistent objects. SaltEMike agrees that while persistence is a cool feature, it requires optimization to prevent clutter and lag in the game world. He suggests that the implementation of features must be carefully managed to ensure that they do not negatively impact gameplay or server performance.

In conclusion, SaltEMike appreciates Kicker Games’ insights and encourages viewers to engage in discussions about the mechanics of Star Citizen. He reiterates that while realism can enhance immersion, it should not come at the cost of fun and engaging gameplay. He emphasizes the need for developers to prioritize enjoyable mechanics and provide players with effective tools to interact with the game world, rather than focusing solely on realistic portrayals. SaltEMike expresses his support for Kicker Games’ channel and encourages viewers to check it out, highlighting the importance of community discussions in shaping the future of Star Citizen.