SaltEMike Reacts to Roadmap Roundup Modularity Edition

SaltEMike shares his thoughts on the Roadmap Roundup Modularity Edition, focusing on the addition of fauna, new gameplay missions, and the Retaliator ship’s modularity. He highlights the importance of diverse and engaging gameplay experiences, suggesting that ships like the Caterpillar offer more potential for modular customization compared to the Retaliator.

In the video, SaltEMike discusses the Roadmap Roundup Modularity Edition, sharing his thoughts and observations. He mentions that fauna such as Copan and Marok have been added to the roadmap on separate cards, sparking excitement among viewers. The roadmap also includes updates on gameplay, such as new missions involving creature hunting, where players must locate, kill, and retrieve valuable parts from creatures in the environment. SaltEMike highlights the addition of the Retaliator as the first ship to feature vehicle modularity, with plans to introduce additional modules and vehicles in the future. Despite the anticipation surrounding modularity, SaltEMike expresses a lack of personal excitement for the Retaliator, preferring ships like the Caterpillar or Carrack for their potential modular capabilities.

He discusses the potential of modularity in enhancing gameplay experiences, suggesting that ships like the Caterpillar offer more diverse and customizable options compared to the Retaliator. SaltEMike questions the prioritization of certain ships for modularity development, proposing that ships with broader modular possibilities should be considered for future updates. He also touches on the concept of voting with one’s wallet, indicating that player interest and purchases of modules may influence CIG’s development priorities. SaltEMike emphasizes the importance of delivering unique and engaging experiences through ship modularity, rather than focusing solely on technical achievements.

The conversation shifts towards the possibility of Base building in Star Citizen, speculating on how modularity could play a role in such gameplay features. SaltEMike suggests that ships like the Caterpillar, with its multiple potential modules, could be ideal for selling modular components to players. He reflects on the current state of the game, expressing a desire for more varied gameplay elements beyond cargo hauling and refining. SaltEMike envisions a scenario where ships offer diverse functionalities like crafting, salvage, and refining, creating a more immersive and interconnected gameplay loop.

SaltEMike expresses his preference for gameplay diversity and unique experiences over repetitive or uninspiring modular options. He highlights the importance of evolving gameplay mechanics to keep players engaged and excited about the game’s future development. While acknowledging the potential of modularity in enhancing gameplay depth, SaltEMike remains cautious about the current focus on specific ships like the Retaliator. Overall, he looks forward to seeing how CIG expands modularity to other ships and gameplay aspects, hoping for more engaging and innovative modular options in the future updates.