SaltEMike expresses frustration over paused in-game features causing issues and reviews upcoming patch 4.3 and 4.3.1 updates, highlighting new ships, reintroduced turrets, mission location changes, and anticipated medical gameplay adjustments. While cautiously optimistic about improvements, he remains skeptical of the updates’ motivations, suspecting they prioritize ship sales over player experience, and plans to watch and provide feedback moving forward.
In the video, SaltEMike discusses the recent pause on certain in-game features, expressing frustration about how using these features while paused can lead to issues like unwanted items appearing once unpaused, potentially forcing players to delete them. He speculates on whether moderators can refund these items but admits uncertainty, emphasizing his preference that moderators focus on managing disruptive players rather than dealing with complicated refund or feature issues like those involving Tangia.
Moving on to the roadmap roundup for patch 4.3 and its upcoming 4.3.1 update, SaltEMike reviews the announced content, starting with the Apollo triage and medevac ships. Though he personally isn’t interested in these ships or their gameplay, he notes the key differences: the triage variant has four rockets, while the medevac has more armor and military capabilities. He finds the distinctions somewhat trivial and admits to mostly skimming the details, highlighting that this information was already known from previous announcements.
SaltEMike then focuses on new features like the reintroduction of anti-personnel (AFPS) turrets, which add PvE challenges and could serve as security measures in various locations, enhancing gameplay immersion. He also discusses the new mission pickup locations, clarifying that not all missions will require visiting a specific spot to accept them but that some missions may now be tied to certain areas, adding dynamic interactions to the game world. This aims to make the game feel more alive and engaging by providing more content linked to locations, though he notes these features are still tentative and subject to change.
A significant portion of the discussion centers around medical gameplay changes expected with the Apollo ships and patch 4.3.1. SaltEMike expresses curiosity and cautious optimism about potential nerfs to smaller medical beds like the Nursa C8R, which currently enable powerful respawning tactics that can be frustrating to counter. He hopes for specialization in medical gameplay that balances these mechanics, making larger ships like the Apollo more appealing and competitive in medical roles, though he remains unsure about the timing and extent of these changes.
Finally, SaltEMike voices skepticism about the motivations behind these updates, suspecting that changes are often driven by ship sales rather than what’s best for the game. He worries about players spending money and feeling scammed due to rushed or poorly thought-out features. Despite this, he plans to observe the developments, provide feedback, and remain cautious but engaged with future updates, highlighting the ongoing tension between game design, monetization, and player experience.