SaltEMike Reacts to It's too Early to Judge Master Modes | @LoudGuns

In the video, SaltEMike reacts to LoudGuns’ views on Master Modes in Star Citizen, arguing that players should express their opinions based on their experiences, especially due to ongoing frustrations with the flight model and lack of significant adjustments. While LoudGuns suggests that the issues are part of broader game balancing challenges, SaltEMike emphasizes the need for urgent feedback from the community to prioritize fixing fundamental mechanics.

In the video, SaltEMike reacts to LoudGuns’ discussion on the contentious topic of Master Modes in Star Citizen. He expresses his disagreement with LoudGuns’ assertion that it is “too early to judge” these modes, arguing that players should be able to voice their opinions on game features based on the experiences they have had since the release. SaltEMike believes that the ongoing criticism stems from the prolonged dissatisfaction with the flight model and the lack of significant adjustments since Master Modes were introduced. He emphasizes that the community’s frustration is justified due to the perceived stagnation in addressing the issues raised.

LoudGuns begins by acknowledging the ongoing debate surrounding Master Modes and shares his perspective that the problems associated with them are more reflective of broader game balancing issues rather than faults inherent to Master Modes themselves. He argues that the flight model’s lack of depth and enjoyment is a foundational problem that needs to be addressed before any features can be effectively judged. SaltEMike counters this view, suggesting that without a solid foundation for ship movement and combat mechanics, any additional features, including Master Modes, cannot be assessed fairly.

Throughout the video, LoudGuns discusses the intention behind Master Modes, which is to create a slower-paced combat experience while maintaining the option for high-speed travel. He highlights the need for balancing and adjustments to improve the overall combat experience, particularly for larger ships. SaltEMike, however, maintains that the issues are not just about balancing but about the fundamental mechanics of how ships operate in the game. He stresses that the community should continue to express their concerns loudly and clearly to ensure that the developers prioritize fixing the underlying problems.

LoudGuns also mentions the importance of player roles within the game, suggesting that not everyone will be an ace pilot and that various roles will emerge in the game’s ecosystem. He posits that the lack of clear objectives for players contributes to the dissatisfaction with combat encounters. SaltEMike agrees but raises concerns about the potential for large organizations to dominate the game if objectives are introduced without proper balance, fearing it could lead to uncompetitive environments.

In conclusion, while LoudGuns advocates for patience and understanding as the developers continue to refine Master Modes and the overall flight model, SaltEMike emphasizes the urgency for players to voice their opinions and push for change. He believes that ongoing feedback is crucial and that developers should treat the flight model and combat mechanics as top priorities, rather than waiting for future updates to address current issues. The video highlights the tension between community expectations and developer timelines, underscoring the importance of player engagement in shaping the game’s development.