SaltEMike Reacts to A Tactile and Scalable Vision for Future Salvage Gameplay in Star Citizen

In this video, SaltEMike reacts to a discussion by Citizen Ryan on the future of salvage gameplay in Star Citizen. The video suggests changes to make salvage more engaging and distinct from mining, proposing a multi-step loop involving hull scraping, fracturing, compacting, and munching to create a more tactile and teamwork-oriented experience.

In this video, SaltEMike reacts to a video by Citizen Ryan discussing the future of salvage gameplay in Star Citizen. The video addresses the concerns that salvage gameplay might become too similar to mining and suggests changes to make it more engaging and tactile. One of the problems with the current implementation of salvage is that it does not encourage teamwork, as different roles on the ship have no meaningful interactions. Additionally, the disintegration mode lacks a tactile feeling and can be anticlimactic.

Citizen Ryan proposes a solution to make salvage gameplay more engaging and distinct from mining. The suggested loop involves several steps: hull scraping, fracturing, compacting, and munching. The idea is to make use of existing mechanics in the game to create a more dynamic and interactive salvage experience. The claw operator would use a gravity field to hold the target ship in place, while the beam operators strip the hull. The ship would then be fractured along weakened seams using a cutting beam. The fragmented segments would be compacted into scrap entities and eventually converted into construction materials.

The proposed changes aim to address the simplicity of the current salvage implementation and create a more tactile and teamwork-oriented gameplay loop. The video acknowledges that these changes may require some work and might not be implemented by the developers. However, Citizen Ryan encourages discussion and invites viewers to share their own ideas for salvage gameplay. Overall, SaltEMike finds the video insightful and appreciates Citizen Ryan’s down-to-earth approach to improving salvage gameplay in Star Citizen.