The video tests the RSI Scorpius with the Lassis missile turret in Star Citizen Alpha 4.3, highlighting its limitations such as inability to swap or restock missiles during combat and locked modularity, which severely reduce its effectiveness for solo play. The creator concludes that the missile turret is impractical and rates it poorly, recommending the standard manned turret over the missile variant for typical solo engagements.
In this video, the creator tests the RSI Scorpius with the Lassis missile turret module in Star Citizen Alpha 4.3. The Scorpius has two variants: the base model with a manned turret featuring four size three hardpoints, and the Scorpius Antarius, which replaces the manned turret with a QED and EMP device. The Lassis missile turret can only be fitted on the base Scorpius, replacing the manned turret with a missile turret that can be slaved to the pilot if unmanned. The video focuses on solo combat tests since having a dedicated gunner on the missile turret seat is unlikely in typical combat scenarios.
The Lassis missile turret comes with two missile racks, each holding eight size two missiles, adding 16 missiles to the Scorpius’s existing 16 size two missiles, for a total of 32. The creator highlights that the turret’s stock missiles are Tempest 2 missiles, which are not the most effective, and attempts to swap them to the more powerful Rattler 2 missiles. However, the missile turret has a critical limitation: missiles cannot be swapped or restocked via the mobiGlas interface once equipped. The only workaround is to fire all missiles and then reload the turret, but this fix is temporary and resets to the default Tempest 2 missiles after reclaiming the ship.
Another limitation tested was whether the missile turret module is detachable, given it is modular. The creator finds that although other weapons on the Scorpius can be detached after unfolding the wings, the missile turret itself is locked and cannot be removed or duplicated. This further restricts flexibility and customization options for the ship in combat or loadout scenarios.
In combat tests, the missile turret showed limited effectiveness. While the Rattler 2 missiles performed better than the default Tempest 2 missiles, the overall damage output was modest and the turret’s inability to restock missiles during combat made it impractical. The creator engaged various enemy ships, including Gladius, Reliant, and Buccaneer fighters, and found that while the missiles could damage targets, the turret’s operational constraints and high missile costs made it less viable for solo play.
In conclusion, the creator rates the Lassis missile turret poorly, giving it a D minus or F grade for solo combat use. The turret’s drawbacks—such as no missile swapping, inability to restock missiles in the field, and locked modularity—make it more trouble than it’s worth. The video suggests that having a turret gunner with the stock turret is more effective than relying on this missile turret for solo engagements. The one redeeming feature mentioned is the appealing Night Break paint that comes with the missile turret package.