The video provides an in-depth review of the RSI Salvation in Star Citizen, revealing its surprising versatility beyond a starter salvage ship through features like equipping larger salvage arms, multi-role passenger capacity, and support capabilities. Despite limitations in size, speed, and salvage profitability, the Salvation’s adaptability and potential upgrades make it a valuable and creative choice for various gameplay roles.
In this detailed review and test of the RSI Salvation in Star Citizen, the creator explores the ship’s surprising versatility beyond its small size. Initially, they address a missed test from a previous video regarding whether the top hanger of the Starlander Tactical fits the Salvation. It almost fits but is slightly too long and wide, meaning a Carrack hanger is necessary for transporting the Salvation. The ramp of the Starlander Max does fit the Salvation, but using landing gear is not possible, requiring careful piloting to enter and exit the ship safely. This sets the tone for the video’s focus on pushing the Salvation’s limits and uncovering its hidden potential.
The video then dives into the basic specs and capabilities of the Salvation. Despite being a very small ship, it is classified as a size two ship, which restricts where it can be called in-game. It has relatively low health points and modest speed and maneuverability stats. The ship’s quantum fuel capacity is limited, making it unsuitable for long-range travel or multiple jumps. Armed with only two size one hardpoints and no missiles, the Salvation is stealthy with a low IR signature when optimized. These specs highlight that the ship is designed primarily as a starter salvage vessel rather than a combat or exploration ship.
One of the most surprising discoveries is the ability to equip the Salvation with salvage arms from other ships, such as the Reclaimer’s twler scraper module and the Drake Vulture’s dual tractor beam modules. This is due to a current bug allowing non-bespoke salvage heads to be attached to the Salvation. The reviewer demonstrates detaching and swapping these large salvage arms, which significantly enhances the ship’s salvage and tractor beam capabilities. This opens up possibilities for the Salvation to function not only as a salvage ship but also as a tractor beam support ship, potentially even as a repair ship in the future with upcoming engineering features.
Beyond salvage, the creator experiments with turning the Salvation into a multi-role vessel by adding passenger chairs, effectively transforming it into a taxi or drop ship capable of seating up to 12 people. The ship can also carry some size three weapons and small missiles, although size four missiles do not fit. This versatility makes the Salvation useful for various roles including transporting personnel, acting as a support ship with tractor beams, or performing bunker missions with cargo boxes. The reviewer emphasizes how the small ship’s adaptability makes it much more valuable than it initially appears.
Finally, the video showcases a practical salvage operation using the Salvation and a Carrack as a mothership. The Salvation’s enhanced salvage heads allow for rapid collection of salvage materials, but the reviewer points out the recent in-game nerf to salvage prices, making the activity less profitable compared to space combat missions. Despite this, the Salvation remains a highly creative and useful ship for multiple gameplay styles. The reviewer concludes that while it may not be the best choice for efficient salvage farming, its surprising range of functions and potential upgrades make it a standout ship in the game.