In Star Citizen 4.10, rock mining has been significantly improved, with the previously problematic selling loop now functional through a workaround involving transferring gems to the freight elevator before sale. Despite a minor UI glitch, the mining and selling process is reliable, restoring confidence in rock mining as a viable gameplay activity.
Star Citizen 4.10 has launched, prompting a fresh round of testing on the game’s blue-collar gameplay loops, including rock mining, which had been problematic in the previous patch 4.9. While mining and extracting gemstones from rocks worked before, the selling process was unreliable, preventing the full gameplay loop from being functional. The latest patch notes mentioned a fix for ore sales failing through commodity kiosks, though it was unclear if this applied to rock gemstones specifically. The video creator decided to test rock mining comprehensively in 4.10, from mining to selling, to see if the loop was finally fixed.
The test was conducted on the planet Magda, chosen for its favorable conditions and visibility compared to Aberdeen. Initial mining went smoothly with the laser and gimbal working correctly, and gemstones were successfully extracted from Dolivine deposits. However, the first attempt to sell the gems ended in failure due to a ship crash. Undeterred, the tester resumed mining and found a larger cluster of gems, which made for a more productive haul. The mining mechanics themselves continued to function well, allowing for fracturing and collecting gems as intended.
The critical part of the test was selling the mined gems. Instead of selling directly from the rock, the gems were transferred from the rock’s cargo bag to the freight elevator and then into storage. This workaround proved successful, as the gems appeared correctly in the storage inventory and could be sold without transaction errors. The tester was able to sell gems both from their personal backpack and from the freight elevator storage, confirming that the selling loop was now operational. This marked a significant improvement over 4.9 and restored confidence in rock mining as a viable gameplay loop.
Despite the positive outcome, a minor bug was noted where the rock’s cargo display failed to update during gem collection, always showing zero even when loaded. This issue appeared to be purely a UI glitch and did not affect gameplay or the ability to complete the mining and selling process. The test run yielded about 133,000 UEC, though the tester cautioned against using this as a benchmark due to time lost from the crash and testing interruptions. The main takeaway was that rock mining is now reliable enough to recommend to players looking to engage in this activity.
In conclusion, the video affirmed that rock mining is back and functional in Star Citizen 4.10, with the selling loop finally fixed through the freight elevator workaround. The tester plans to explore selling directly from the rock in future tests and invites the community to share their experiences, especially regarding the persistent UI bug and any direct selling attempts. The channel continues its tradition of testing major patch updates on mining, salvaging, and hauling gameplay, helping players avoid wasting time on broken mechanics. With hauling and rock mining now greenlit, upcoming tests will focus on prospector mining and salvaging.
Useful Links
- Star Citizen Alpha 4.10 Patch Notes / Release Notes — Primary official source to verify the claimed fix and compare the video’s test results against the patch changes.