Retaliator Torpedo Guide 3.23.1a - How To Achieve 100% Torpedo Hit Rate | SC Torpedo Guide 4k

The video discusses how to achieve close to a 100% torpedo hit rate in Star Citizen by equipping the Retaliator ship with Typhoon 9 torpedoes. It explains the process of acquiring and equipping the torpedo modules, showcasing the effectiveness of the Typhoon 9 torpedoes in various missions and highlighting their profitability despite the high reloading cost.

In the video, the creator discusses the effectiveness of the Typhoon 9 torpedoes paired with the stealthiness of the Eclipse ship to achieve close to a 100% kill rate. However, the Retaliator ship presents a challenge due to its large emission signatures, requiring different tactics for firing. The video explains how to equip and swap torpedoes for the Retaliator, highlighting that if the ship was bought in-game without the torpedo module, players will not be able to equip torpedoes. To obtain the torpedo module, players must pledge for it on the RSI website, costing $75 for the front module and $50 for the rear module, totaling $125 for six torpedoes.

Once players have acquired the torpedo modules, they can equip them in the front and rear of the Retaliator ship. The video emphasizes that players can mix and match the cargo and torpedo modules as desired. The creator demonstrates the process of equipping the Typhoon 9 torpedoes, which are considered the best for achieving a high hit rate without being shot down by enemies. Players are shown how to remove existing torpedoes by firing them in missions and then purchasing and equipping the Typhoon 9 torpedoes at a location like Microtech.

The video proceeds to showcase the effectiveness of the Typhoon 9 torpedoes in various missions, demonstrating consistent hits on targets like the Hammerhead, 890 Jump, Starfarer, and Redeemer. The creator emphasizes the importance of listening for the missile lock sound rather than solely relying on the UI, especially in cases where the lock may not appear visually. The video concludes with the creator highlighting the profitability of using torpedoes for missions, despite the high reloading cost of 22k for six torpedoes. The creator suggests that using torpedoes can be a satisfying and efficient way to farm missions, especially with the reduced effectiveness of other methods like the Weevil X.