Resources Needed For Crafting & Qualities Affect Stats | Prepare For Engineering Pt.2

The video explains Star Citizen’s new crafting system, detailing the specific resources and their quality levels required for crafting FPS weapons, armor, and ship weapons, and how these qualities directly impact item stats. It also highlights the importance of resource gathering, blueprint acquisition, and the upcoming PTU testing phase for players to fully experience and utilize the crafting mechanics.

In this video, the creator discusses the newly introduced crafting system in Star Citizen, which recently entered the tech preview phase for EVO testers. The video aims to prepare players by explaining the resources needed for crafting various items, from FPS weapons and armor to ship weapons, and how the quality of these resources affects item stats. While testers currently have access to all blueprints, in the live game, players will need to acquire blueprints through loot, missions, or reputations, with higher reputations unlocking better blueprints. It remains unclear if blueprints will be tradable or physicalized items.

Crafting requires gathering specific resources, each coming in different qualities that directly influence certain stats of the crafted items. Lower-quality resources can be bought from in-game commodity shops but will result in inferior stats. To obtain higher-quality materials, players must mine resources themselves or purchase them from other players who have done so. The crafting process involves using a crafting bench, managing detailed interfaces, crafting times, and dismantling items to reclaim resources.

For FPS weapons, different resources affect various stats like spread, reload speed, fire rate, impact force, and recoil handling. Examples include the P8 SC SMG requiring aluminum and heasite, while the Gallant Rifle needs corundum, copper, and dolivine, with dolivine quality affecting impact force. Vault weapons require special materials like genely, which can only be found in specific sand caves, emphasizing the need for exploration and resource scanning.

Armor and backpacks also require unique resources, including two new materials, aelerite and aretite, found on specific planets and biomes. Armor stats influenced by resource quality include damage mitigation, temperature range, radiation capacity, and dissipation rate. Some armor pieces consistently require materials like accelerate, making these resources essential for suit crafting. Exploration suits generally require stellar and accelerate, while end suits need only silicon.

Ship weapons have their own resource requirements and stat influences, such as the attrition 4 needing lendinium, gold, dolivine, and pressured ice, with gold quality affecting fire rate and hand knight quality affecting impact force. Other ship weapons use a variety of materials, highlighting the diverse resource gathering needed across different crafting categories. The video concludes with anticipation for crafting to enter the PTU, where players can fully test and enjoy the new system.