Resource Drive Complete Event Guide | Star Citizen 4 2 1 1

The Star Citizen 4.2.1 patch introduces the Second Life resource drive event, where players can collect and deliver materials through various playstyles to support one of four Stanton corporations and earn over 65 hangar rewards, with progress tracked via the in-game journal. The event features diverse contracts for hauling, mining, and combat, encourages cooperative play with fair reward distribution, and has been praised for its engaging and flexible gameplay despite some bugs.

The upcoming Star Citizen 4.2.1 patch introduces the Second Life resource drive, a time-limited event where players can collect valuable materials like tungsten, copper, and corundum to support one of four Stanton corporations competing for a lucrative UEE contract. Players can earn numerous rewards—over 65 hangar items—by delivering cargo, with additional secret rewards for those who reach the highest tier with the winning corporation. Progress is tracked through the Second Life resource drive journal in the MOI glass, making it easy to monitor contributions and standings throughout the event.

This event is notably inclusive of various playstyles, allowing players to engage through hauling, mining, combat (both FPS and space), or even piracy. After completing an introductory hauling contract, participants can choose their preferred method to gather and deliver resources. Cargo can be handed in at either the planet’s main landing zone or the low orbit station. However, players should be cautious of a persistent gridlocking bug related to cargo storage, which can disrupt gameplay if not managed properly.

Contracts are diverse and tailored to different activities. Miners can take on gather materials priority contracts, though resource inventories on commodity terminals are deliberately empty to encourage active collection. Hauling contracts vary in size and have cooldowns, with large contracts requiring about nine completions to reach the top reward tier. Combat-oriented players have options through recover cargo contracts available in both FPS and ship combat modes, featuring small and large variants that involve fighting enemy turrets or waves of fighters before securing cargo.

The event also includes defend the ship contracts where players protect a cargo ship from enemy waves until it escapes, earning SCU rewards based on performance. Group play rewards are split evenly among party members, differing from previous events like Supply or Die, which awarded points individually. This encourages cooperative gameplay while maintaining fairness in contribution and rewards distribution.

Overall, the resource drive event has been well-received during PTU testing, offering a fun and engaging experience without feeling too grind-heavy, especially for players focusing on a single corporation. The event’s flexibility in playstyle and rewarding progression system make it appealing to a wide range of players. The guide encourages feedback and questions from the community and reminds players to stay vigilant for bugs while enjoying the event.