Reclaimer Salvage CLAW - Multicrew salvage on the updated Reclaimer - Star Citizen 3.22 PTU

In the Star Citizen 3.22 PTU, players tested the Reclaimer salvage ship’s updated features, focusing on the new CLAW for multicrew salvage operations, despite some bugs and the need for further balancing. The salvage missions were generally successful, illustrating the Reclaimer’s potential for dynamic gameplay, even as they navigated glitches, user interface issues, and legal challenges in the game’s evolving universe.

In a recent exploration of the updated Reclaimer salvage ship in Star Citizen 3.22 PTU, players tested the new hair system added to the game, which features a range of styles with physics-enabled interactions, although this was not the main focus of the session. The Reclaimer itself has seen improvements, including a functioning main elevator. However, issues remain, such as the front elevator button not always responding. The salvage processing deck has received massive new fill stations capable of producing 16 SCU containers and holding an internal buffer of 360 SCU before needing to empty. Despite these upgrades, the team’s focus was on testing the ship’s new features, particularly the CLAW, which is a key feature of the Reclaimer that allows for multicrew salvage operations, although it’s noted that its current implementation is likely temporary.

The crew embarked on a salvage mission experimenting with the Reclaimer’s updated systems. They initiated their venture from a space station, picking up crew members along the way while discussing the impacts of the new hair system on character realism. Their primary objective became to use the Reclaimer’s CLAW and salvage systems in the field, which has been updated to behave similarly to the fracturing and disintegration modes of another salvage ship, the Vulture. They met and flew into space together, preparing for their salvage tasks.

During their salvage expedition, the crew encountered an unexpected bug; the elevator button for calling it to the upper level was not functioning correctly most of the time. They decided to put this aside while they focused on the new addition to the Reclaimer, the salvage CLAW, which experienced design changes and tested its capabilities in space. They collected a crewmember in space before attempting a salvage job, using the CLAW and other modules of the Reclaimer to efficiently process ship hulls. The ship’s ability to craft tools on board was used, though crafting now requires resource management console (RMC) and construction materials, of which they had none. An illegal salvage mission was then conducted on a crashed ship, where they tested the ability to grab and sort potential cargo amidst the wreckage.

The crew’s mission continued with more salvage operations, tackling different ships to disintegrate and process for materials. Throughout these operations, they had to manage the cargo, which involved crafting tractor beam attachments to maneuver 16 SCU containers produced from the salvage. They encountered some user interface glitches and issues with cargo handling, but managed to collect a significant amount of materials, including a brief stint with a crime stat penalty accruing due to a zone infraction, which they resolved by paying off fines at a space station.

In conclusion, the Reclaimer’s salvage operations were largely successful despite the presence of bugs and limitations in the current PTU build. The crew appreciated the temporary CLAW functionality, enabling more dynamic salvage missions and credits earning opportunities. Still, finding a buyer for the accumulated construction materials proved challenging, hinting at a potential need for rebalancing in the future updates. The session wrapped up with a positive outlook on the Reclaimer’s role in the game, and the players expressed excitement for the iterative changes coming with the ship’s development in Star Citizen.