REAL HAULING MISSIONS - Ship Restoration & Salvage Yards | Started June July | Star Citizen Progress

In this video, Mac discusses the progress made in Star Citizen during June and July, highlighting the introduction of new missions such as criminal missions and cargo hauling missions. He also mentions updates to the reputation system, emphasizing the potential for dynamic gameplay based on a player’s choices and reputation.

In this video, the content creator, Mac, discusses the progress made on various features and missions in Star Citizen during the months of June and July. He explains that while the progress tracker indicates when work has started or completed, it does not guarantee immediate release due to additional work needed from other teams or shifting priorities.

Mac highlights the introduction of new missions, such as “Steal Evidence,” a criminal mission that involves infiltrating a location called Korea to steal files for a hefty payout. He also mentions the highly anticipated addition of cargo hauling missions, which will allow players to transport large quantities of cargo using the new freight elevators feature. These missions will utilize different cargo box sizes and offer rewards in Alpha UEC and reputation. Mac suggests the possibility of using company ships for hauling cargo if players have enough reputation, similar to company trucking jobs.

Another noteworthy mission called “Steal or Recover Cargo” is expected to cater to both criminals and non-criminals. Players will have the opportunity to steal or recover cargo from derelicts or active ships, potentially adding a dynamic element where actions can trigger related missions. Mac expresses excitement for the inclusion of “Restoration Contracts,” a mission that tasks players with restoring damaged ships at salvage yards. This mission will involve repairing hulls, replacing internal components, and modifying weapon loadouts.

Mac also covers several reputation system updates, including reputation hostility, which determines how AI interacts with players based on their standing with different organizations. Other reputation updates involve sandbox triggers that change reputation based on actions outside of mission completion, and shop discounts that offer better prices on products based on reputation. While these updates are not expected in the upcoming patch, they may roll out in future patches.

In conclusion, Mac discusses the exciting new missions and reputation system updates that have been worked on in June and July. He emphasizes the potential for immersive gameplay and the dynamic nature of missions based on a player’s choices and reputation. Mac’s video provides insight into the progress being made in Star Citizen and generates anticipation for the upcoming features.