Re-Test: Point Defense vs. Torpedoes & Missiles With Full Speed In Motion | Star Citizen Science 4K

In the video, the presenter tests the effectiveness of point defense turrets against torpedoes and missiles while the ship is in motion, using the Constellation Phoenix and an AI-controlled Eclipse as the opponent. Despite various strategies to enhance performance, the point defense turret consistently fails to intercept incoming projectiles, highlighting significant limitations in its reliability during combat scenarios in Star Citizen.

In the video titled “Re-Test: Point Defense vs. Torpedoes & Missiles With Full Speed In Motion | Star Citizen Science 4K,” the presenter conducts a series of tests to evaluate the effectiveness of point defense turrets against incoming torpedoes and missiles while the ship is in motion. The testing takes place in Arena Commander using the Constellation Phoenix, with an AI-controlled Eclipse as the opponent. The presenter incorporates viewer suggestions by allocating all power to weapons to potentially enhance the turret’s performance.

During the tests, the presenter engages with various types of missiles and torpedoes while maintaining high speed. Initially, the presenter experiences a missile lock and fires back, but despite the high speed, the ship is still hit by incoming missiles. Additionally, the AI-controlled ship suffers from friendly fire, which adds an unexpected twist to the testing scenario. The presenter then switches to free fly mode to continue testing under different conditions.

The presenter experiments with size five torpedoes and attempts to evade them by boosting away. However, even with evasive maneuvers, the torpedoes manage to hit the ship, demonstrating their lethality. The point defense turret struggles to intercept the incoming projectiles, and the presenter notes that the turret is unable to shoot down the torpedoes effectively. The tests highlight the challenges faced by point defense systems in real-time combat situations.

Subsequent attempts involve firing size two missiles and size three missiles at the target. Despite giving full power to weapons, the point defense turret remains ineffective against the incoming missiles. The presenter observes that even with multiple missiles fired simultaneously, the turret fails to take down any of the projectiles before they hit the ship. This raises concerns about the reliability of point defense systems in the game.

In conclusion, the presenter summarizes the results of the tests, noting the consistent failure of the point defense turret to intercept incoming torpedoes and missiles. Despite various strategies, including maintaining speed and adjusting power allocation, the turret’s performance is disappointing. The presenter attributes some of the issues to server desynchronization, which may affect the turret’s targeting accuracy. Overall, the video serves as a critical examination of point defense capabilities in Star Citizen, leaving viewers with insights into the limitations of current game mechanics.