Ray's Guide from Citizencon After Event

In his latest video, Daniel Raymond from Ray’s Guide shares his excitement about the features revealed at CitizenCon, particularly highlighting a new crafting system and the intriguing potential of base building. He also discusses new ships, ambitious plans for the game’s 1.0 release, and expresses enthusiasm for creating future content based on the event’s announcements.

In the latest video from Daniel Raymond, the voice behind Ray’s Guide, he reflects on the second day of CitizenCon, describing it as exceeding his expectations. He emphasizes the overwhelming amount of features discussed, likening it to a “feature tsunami.” Among the highlights was a new crafting system that introduces tiers of product quality and raw materials, allowing for two types of crafting: basic item creation and more complex enhancements. Raymond expresses excitement over this development but cautions that player skill should remain the primary determinant of victory in PvP scenarios, rather than the superiority of crafted items.

Raymond then transitions to discussing base building, a feature he finds particularly intriguing due to his professional background. He raises questions about how bases will function when players log off, such as whether they will become inactive or invulnerable. He critiques the current design process for base construction, suggesting that players should be able to place buildings tentatively before finalizing their layout. This would allow for better planning, especially when constructing complex structures like industrial complexes.

The video also covers new ships introduced during CitizenCon, particularly the Argo truck and the Star Lancer. Raymond notes the practical advantages of the Argo over other small cargo vehicles, while also expressing admiration for the Star Lancer’s design and capabilities. He compares various ships, highlighting their unique features and potential appeal to players, especially in the context of small crew operations and tactical gameplay.

As the discussion progresses, Raymond touches on the ambitious plans for the 1.0 release of Star Citizen, which promises significant advancements in gameplay, including a structured system of guilds, reputations, and a major storyline involving political dynamics between Earth and Tera. He mentions the addition of new planets and quest-givers, as well as the potential for player-generated events through base and station raids, which could enhance community engagement within the game.

Finally, Raymond expresses his enthusiasm for creating content based on the information revealed at CitizenCon, indicating that he has plenty of material to work with for future videos. He mentions plans to continue sharing insights and reactions from the event, as well as potential giveaways related to the game. As he wraps up, he thanks his viewers for their support, indicating that he views this trip as a business venture for his channel, and he encourages everyone to stay engaged in the Star Citizen universe.