RAFT Gets Love, 4.1.1 PTU Heats Up – Last Week in Star Citizen #starcitizen

The latest “Last Week in Star Citizen” video highlights the release of the Alpha 4.1.1 patch, which introduced new missions, ship reworks, and significant upgrades to the Argo Raft’s cargo capacity. Additionally, the return of “Inside Star Citizen” showcased advancements in character customization, while developers focused on improving gameplay mechanics and mission systems to enhance the overall player experience.

In the latest edition of “Last Week in Star Citizen,” the video highlights an exciting week filled with content updates, technical improvements, and the return of the long-awaited “Inside Star Citizen.” The Alpha 4.1.1 patch expanded to wave 2 testers, introducing a plethora of new missions and ship reworks. The community was buzzing with anticipation as the developers rolled out new features, including enhanced hair technology, asteroid ambush missions, and significant updates to cargo ships, particularly the Argo Raft, which received a much-needed buff.

On Monday, April 14th, the week kicked off with the traditional “This Week in Star Citizen” update, which did not include a new patch but announced the return of “Inside Star Citizen” on Thursday. This news generated excitement among fans eager for updates after a month-long hiatus. The following day, April 15th, saw the release of the third Evocati patch for 4.1.1, packed with content, including new asteroid base mining outposts and various mission types, such as ambush and patrol missions.

The Argo Raft, often seen as an underwhelming cargo ship, received a significant upgrade, doubling its cargo capacity from 96 SCU to 192 SCU. This change was made possible by reworking its external cargo arms into a more efficient grid system, making it a viable option for players interested in cargo hauling. Additionally, the Anvil Valkyrie underwent tuning to enhance its combat capabilities while ensuring it remains aligned with its role as a heavy troop carrier. Weapon balance adjustments were also made, improving the Karma Energy Rifle and the Gallon, making them more effective in their respective roles.

Wednesday, April 16th, marked a major milestone as the 4.1.1 patch opened to wave 1 testers, including all Evocati and subscribers, allowing for increased player feedback and bug reports. On Thursday, April 17th, the fourth PTU patch was released, focusing on mission payout scaling and introducing a sequential progression system for advanced combat missions. The return of “Inside Star Citizen” showcased new hair assets, representing a significant step forward in character customization and visual fidelity, hinting at further improvements in future patches.

As the week concluded on April 18th, the usual RSI newsletter teased an upcoming industrial armor set, sparking community speculation about its potential ties to utility gameplay such as salvage or mining. Overall, the week was characterized by more than just bug fixes; it represented a comprehensive systems update that advanced mission logic, combat progression, and character expression within the game. The developments indicate that Cloud Imperium Games is focused on building meaningful gameplay experiences, providing players with diverse choices on how they engage in the Star Citizen universe.