PYRO 101 Part.5 - Traveling Distances & Best & Worst Ships To Travel In PRYO | Star Citizen Guide 4k

In “PYRO 101 Part 5,” the video explores traveling distances between key locations in the Pyro system, highlighting the three main stations—Bloom, Checkmate, and Terminus—and their varying distances to nearby planets. It also evaluates the best and worst ships for travel based on Quantum fuel capacity, emphasizing the importance of planning for both outbound and return journeys.

In “PYRO 101 Part 5,” the video covers essential information about traveling distances between various stations and planets in the Pyro system, as well as the best and worst ships to use for such travels. The video is divided into two main parts: the first focuses on the distances between key locations, while the second discusses the ships’ fuel capacities and their suitability for missions and exploration in Pyro.

The video begins by identifying the three primary stations in Pyro where players can set their home locations: Bloom, Checkmate, and Terminus. Each station offers different distances to nearby planets and moons. For instance, traveling from Bloom (Pyro 3) to Pyro 1 is relatively short at 12.9 gigameters, taking approximately 1 minute and 55 seconds with a fast Quantum Drive. The distances to other locations, such as Pyro 2 Monox and Pyro 5, are also discussed, highlighting that some routes may be longer, requiring careful consideration of fuel capacities.

Checkmate Station, located at Pyro 2L4, is another viable home location. The video notes that it is closer to some inner planets compared to Bloom, making it an attractive option for players. For example, the journey from Checkmate to Pyro 1 is only 18.52 gigameters, taking about 2 minutes and 11 seconds. However, traveling to Terminus from Checkmate is longer, emphasizing that players should weigh the benefits of each location based on their travel needs.

The third primary location, Terminus, is discussed, emphasizing its distance from various planets, such as Pyro 1 and Pyro 2 Monox, which can be quite far. The video warns that smaller ships with limited Quantum fuel may struggle to make longer jumps from this location. Additionally, players who choose to set their home location in Stanton must navigate through Stanton Gateway, which adds another layer of complexity to their travels in Pyro.

In the second part of the video, the best ships for traveling in Pyro based on Quantum fuel capacity are analyzed. The Polaris and A90 Jump are highlighted for their high fuel capacities, allowing for extensive travel ranges. The video categorizes ships into tiers based on their Quantum fuel capacities, detailing which vessels are best suited for efficient travel. Players are reminded to consider not only the initial trip but also the return journey and refueling needs, emphasizing the importance of planning in the expansive universe of Star Citizen.