Prospector Asteroid Mining | Star Citizen 4.6 4K Gameplay

In this Star Citizen 4.6 gameplay, Farister takes the Prospector mining ship on a relaxed mining session, demonstrating various mining techniques and managing resources while enjoying the immersive extraction-to-selling loop near a Lagrange station. Despite upcoming changes in patch 4.7, he focuses on the fun of mining different asteroid types, refining materials, and selling them for a modest profit, emphasizing patience and enjoyment over optimization.

In this Star Citizen 4.6 gameplay video, Farister takes the Prospector mining ship out for a relaxed mining session near a Lagrange station, knowing that mining mechanics are about to change in the upcoming 4.7 patch. The focus is on enjoying the mining experience rather than optimizing for profit. Starting from the hangar, Farister quickly lifts off and speeds toward asteroid fields, scanning for suitable rocks to mine. He encounters various types of asteroids, some too tough to break with the Prospector, and others containing a mix of valuable and less valuable materials like hephaestanite, corundum, quartz, and borase.

Throughout the mining process, Farister demonstrates the use of different mining modes, including scanning, extraction, and fracturing, while managing laser intensity to break rocks efficiently without overcharging. He highlights the patience required to find and break optimal rocks, noting the occasional frustration when rocks labeled “impossible” to break sometimes yield to persistence and skill. The gameplay also shows the importance of selecting rocks with high concentrations of valuable minerals and minimizing less valuable quartz content to maximize returns.

After filling the Prospector’s hopper with mined materials, Farister returns to the refinery station to process the ore. He explains the refining times and the minor loss of material capacity during refining. Using the C1 Spirit hauler, he ferries the refined goods across to MicroTech for sale. The video captures the satisfaction of seeing the crates of personally mined and refined metals, emphasizing the immersive aspect of the mining gameplay loop from extraction to selling.

The second mining run focuses on different asteroid types, including volatile and unstable beryl-rich rocks, requiring careful laser control. Despite beryl’s lower value compared to other minerals, Farister mines it for the experience and potential future crafting uses. He demonstrates how scanning delays and rock compositions affect mining decisions, and he appreciates quality-of-life improvements like being able to scoop 100% pure mineral rocks without re-scanning. After filling the hopper again, he heads back to the refinery to queue another refining job.

In conclusion, Farister sells the refined materials at New Babbage, tallying a total profit of around 100,000 alpha UEC after refining costs. He reflects on the enjoyable, laid-back nature of this mining session, which prioritizes fun over maximum profit. The video ends with an invitation for viewers to like and subscribe for more gameplay content, highlighting the community aspect of sharing Star Citizen experiences during this transitional patch period.