Problems With The Gimbals & The Hornets In Alpha 4.8 | Star Citizen 4.8 PTU Testing

The video discusses several issues in Star Citizen Alpha 4.8 PTU, including restrictions on gimbal weapon sizes and locked turrets on Hornet ships that limit customization, as well as a bug causing the Anvil Gladiator bomber’s torpedo racks to be empty. It also highlights improvements in the new weapon loadout saving system and nuanced behavior in component placement using tractor beams.

In this video, the creator discusses several issues encountered in the Star Citizen Alpha 4.8 PTU, focusing primarily on gimbal mounts and the Hornet series of ships. A key problem highlighted is the restriction on weapon sizes for gimbal mounts. Previously, players could equip smaller weapons on gimbal mounts (e.g., size three weapons on size four mounts), but in 4.8, this flexibility appears to be removed. For example, the F7A Hornet Mark II no longer allows equipping size three weapons on size four gimbals, limiting loadout customization and potentially affecting combat performance.

Further issues are noted with the Hornet series, especially the F7A Hornet Mark I. Certain turrets, such as the nose turret and top ball turret, are locked, preventing players from swapping out weapons like Badgers for alternatives such as Omnisk lasers. Although players can replace entire turrets, this often results in downgrading weapon sizes, which is undesirable. This locking of weapon components restricts customization, possibly because the F7A Hornet Mark I is tied to Squadron 42 content. Attempts to manually detach or swap these locked weapons or gimbals are unsuccessful, indicating a tight restriction on modifications.

The video also highlights similar problems with other Hornet variants, including the F7C Hornet Mark II and its variants like the Tracker and Ghost. Notably, the nose turrets on these ships are locked or missing entirely in the 4.8 PTU, removing the option to equip size two weapons on the nose. This is a departure from previous versions and limits the variety of weapon configurations available to players. In contrast, some Hornet Mark I variants still retain the ability to swap turrets and weapons, providing more flexibility than their Mark II counterparts.

Aside from the Hornets, the Anvil Gladiator bomber suffers from a significant issue where its torpedo ordinance racks are empty in 4.8, effectively removing its primary offensive capability. This bug affects the Gladiator specifically, while other bombers like the Vanguard Harbinger retain their torpedoes. The creator hopes this is a temporary problem that will be fixed before the patch goes live, as it greatly impacts the ship’s effectiveness in combat.

Finally, the video tests the new weapon loadout saving system in 4.8, demonstrating that manually swapping weapons and saving loadouts as snapshots now works smoothly and conveniently. This improvement allows players to quickly change and save configurations without needing to store the ship first. Additionally, a brief test on using tractor beams to place components shows that while weapons and parts snap easily into place without precise rotation, smaller components like fuses require exact alignment. This nuanced behavior highlights ongoing refinements in the game’s interaction mechanics.