Possible 4.1 changes to ROC and hand mining

In the video, the content creator explores potential changes to rock mining and hand mining in the upcoming version 4.1 of the game, discovering new minable rocks like Baradon and Glassofite while noting the absence of some previously known rocks. They speculate that these changes may aim to enhance gameplay and balance the economy by encouraging players to engage in different mining activities, such as cave mining, while questioning the rationale behind the updates.

In a recent video, the content creator discusses potential changes to rock mining and hand mining in an upcoming update (version 4.1) of a game. The footage is from a live session, but due to non-disclosure agreements (NDAs), specific details cannot be shown. While exploring around Lorville, the creator tests the radar and discovers new rock minables, including Baradon and Glassofite, indicating that new materials may have been added to the game.

As the creator continues their exploration, they find another rock called Phenomal on Aine. However, they notice an absence of previously known rocks such as Hadnight, Afite, or Doine. The visual appearance of these new rocks resembles Hadnight and Doine, leading the creator to speculate whether the old rocks have simply been renamed. This raises questions about the overall mining experience and the incentives for players to engage in different mining activities.

To further investigate, the creator intentionally incurs a crime to be sent to prison, where they discover that Afite is still present, suggesting that some elements of the game remain unchanged despite the new rock types. After escaping prison, they decide to check a nearby cave for mining opportunities and find that the cave mining experience has not been altered either. This observation prompts the creator to ponder the rationale behind the changes and the potential motivations of the game developers.

The creator theorizes that the changes may be aimed at enhancing gameplay and balancing the in-game economy. They suggest that if players can easily mine Hadnight from rocks, there is little incentive to explore caves for the same resource. To encourage players to engage in cave mining, the developers might consider increasing the value of Hadnight. However, simply raising the price may not resolve the issue, as players would still prefer rock mining for efficiency.

In conclusion, the creator speculates that the developers might have removed Hadnight as a rock minable while introducing new materials to diversify the mining experience. This approach would create distinct gameplay loops for rock mining and cave mining, potentially leading to a more engaging and balanced economy. The video wraps up with a call to action for viewers to like or dislike the content, emphasizing the creator’s thoughts on the possible updates coming in version 4.1.