Player Outposts for Star Citizen REVEALED - Erad Reacts

This video showcases Erad’s reaction to the introduction of player outposts in Star Citizen. The concept trailer highlights the various aspects of player settlements, including customization, resource gathering, crafting, and defense, with implementation expected to start soon.

In this video, Erad reacts to the revelation of player outposts in Star Citizen. Todd Papy introduces the concept as the culmination of multiple game systems coming together. The video showcases a scenic forest with cargo boxes and a micro tag land claim site, hinting at the player outposts. The concept trailer highlights various aspects such as mining facilities, cargo production, and even hydroponic farms. The player settlements vary in size and security, ranging from high security with limited resources to low security with escalating protection. There are also riskier, high-reward outposts with no protection or taxes.

Papy explains that the process of building player outposts involves two key gameplay sections: planning and prepping, followed by on-site construction. Blueprints play a crucial role, with players acquiring them through reputation and researching variations using materials of different rarity. Location choice is also important, with high-security areas being protected by planetary fields and medium-security zones having AI NPCs defending the bases. Low-security areas have no protection other than what players build.

The tools for constructing outposts cater to different play styles, ranging from surveyor tools for small buildings to vehicles for medium-sized ones, and the versatile Pioneer for all sizes. The concept emphasizes the mobility of the Pioneer as a mobile base. Land claim mode allows players to choose the area, adjust the size, and view associated costs and taxes. Resource networks and power generation are crucial aspects of the outpost, with the need for player engagement in resource gathering activities. Upgrades for containers, power generators, and defense systems also play a role.

While the video is a concept and actual development has not yet begun, the implementation of player outposts is expected to start in the near future. The concept video showcases the potential for creating unique and customizable outposts where players can have homes, trading posts, or fully self-sufficient bases. The combination of different game systems, such as resource gathering, crafting, and defense, promises to make player outposts a significant addition to the Star Citizen universe.