PART 2 OF HOW WILL THEY BALANCE THE SHIPS IN STAR CITIZEN?

"In part 2, ExpatBrat, Moist Noodle & Execute continue their discuss the large topic of Ship Balance within Star Citizen.

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In the video, the speakers discuss the future balance of ships in Star Citizen. They acknowledge the complexity that comes with adding new ships and gameplay mechanics, but emphasize the importance of focusing on core gameplay and balance. They express concerns about the continuous release of new ships and question whether the discussions and releases have any real meaning if the gameplay doesn’t work properly.

The speakers mention that they see Star Citizen as a collaborative effort to create a final product, rather than just a live service game. They express a desire to see more focus on base core gameplay and addressing existing bugs before releasing new ships. They discuss the glacial pace of development for Squadron 42 and the lack of manpower working on it, which leads them to believe that the PU (Persistent Universe) is being prioritized.

They touch upon the idea of death in the game and the cost associated with sacrificing oneself in combat. They mention the concept of death of a Spaceman and how it has evolved, with clones being introduced as an option. They express some disappointment with this change, as they feel the consequences of permanent death added more emotion and weight to the game.

The speakers then discuss the future balancing of the game and how it should be approached. One suggestion is to choose three core ships as benchmarks for balance and ensure that those ships work well together in combat scenarios. They urge caution in considering the complexity and variety of gameplay mechanics that will be added in the future.

In conclusion, the speakers emphasize the importance of the social aspect of the game and the role it plays in their enjoyment of Star Citizen. They invite viewers to share their thoughts on the balancing of ships and their desired roles in the game’s future gameplay mechanics.